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Golden Maul

07-21-2009, 08:35 PM#1
XS-Archangel
Name of the skin:
Golden Maul

Author:
XS-Archangel

Picture:
Click image for larger version

Name:	Untitled-3.jpg
Views:	1569
Size:	140.7 KB
ID:	44402 Click image for larger version

Name:	Medivh.jpg
Views:	236
Size:	84.6 KB
ID:	44403 Click image for larger version

Name:	Untitled-1.jpg
Views:	429
Size:	172.7 KB
ID:	44425

File:
Medivh.blp

Description:
Firstly I've started this skin as Darth Maul, but then I realized that it would be really to skin it to be like original Maul, so in this case I can say that I was "inspired" by two versions of Darth Maul: first one regular, Zabrak, and second after he was sliced in half by Obi wan, later in Star Wars universe he is mentioned like cyborg :)

Skin is 100% freehanded and it took me couple of hours to do it.
Give credits if you use it in your map :)

Import the skin to the following path:
Units\Creeps\Medivh\Medivh.blp
Attached Images
File type: jpgUntitled-3.jpg (140.7 KB)
File type: jpgMedivh.jpg (84.6 KB)
File type: jpgUntitled-1.jpg (172.7 KB)
07-21-2009, 09:35 PM#2
darkwulfv
3 words.

What
The
Fuck

(Not in a bad way)
07-22-2009, 06:06 AM#3
XS-Archangel
As I said I tried to make it original darth Maul but at the end, it is only "inspired" by Darth Maul, his face and lightsaber :D
07-22-2009, 08:24 AM#4
NiRVaNa_87
There is too much plain gold in the body, I´d get rid of the gold in the pants and make something cool with that thing in his shoulders. Besides that it looks pretty cool.
07-22-2009, 08:30 AM#5
AnemicRoyalty
Don't forget - you need to attach an ingame shot as well as the posed one.

Theme-wise, I know nothing about Star Wars beyond the movies, so I guess I'll leave that to the resident experts, whoever they may be :P

The shoulderpads need work - zoomed out, they become a big blob of yellow. They're quite a dominant part of the model so it really stands out. It would be a good idea to put another colour in there to contrast, maybe some of the red or blue you've used on other parts of the texture.

The cape is a bit bland too, it's a single block colour like the shoulderpads and it even seems to have the same alpha as the original skin.
07-22-2009, 09:12 AM#6
XS-Archangel
I'll try to change colors, I also think that there is too much gold. Shoulder needs more details, I was uninspired in that area.
Also, some comments about shadings, details?
07-23-2009, 03:38 AM#7
Denu
The details are nice but the wrap screws around with them a bit. I really like the style, especially for the hood.

You should do something about the inside of the mouth. I bet the portrait looks weird.
07-23-2009, 01:34 PM#8
XS-Archangel
I don't like that blizzard put head surface for skinning so big (maybe because of portrait in-game), and the rest, more visible fragments, so small, such as chest.
07-23-2009, 11:18 PM#9
Kwah
To complain - He's just too damn bright/mono-chrome. Personally, I'd tone down the yellow especially from his torso/upper legs and perhaps put something else there entirely.

This aside, it's a damn nice skin.
07-24-2009, 12:42 PM#10
erwtenpeller
Quote:
Originally Posted by XS-Archangel
I don't like that blizzard put head surface for skinning so big (maybe because of portrait in-game), and the rest, more visible fragments, so small, such as chest.
If they didn't, it would look a whole lot worse. The head needs to be more detailed to give the portrait model the same level of detail as the in-game models when seen in appropriate scale. The game models are smaller and thus can handle less detail, the portraits are bigger and need more detail. But whatever.

Attatch in-game screenshot and i'll approve this.
07-24-2009, 01:04 PM#11
XS-Archangel
In-game screenshot added :)