| 07-22-2009, 02:31 PM | #1 |
Any simple and efficient alternative other then using LineSegments to detect whether units are behind another unit? For example Unit Caster :banghead: into Unit Target in his path. Something like a SetUnitPosition thing when it knocks into another unit while moving. |
| 07-22-2009, 02:40 PM | #2 |
I don't understand your question, do you want collision detection or do you want to be able to tell whether a unit is in front or behind another unit? Those are two different problems... |
| 07-22-2009, 02:45 PM | #3 |
Collision detection I guess, something like when a SetUnitPosition call is done and moved unit is close to another unit accurately, I want something that can detect that. |
| 07-22-2009, 03:33 PM | #4 |
How about the Pathing Checker script? Or you could also use groupenums to detect other units. |
