| 07-23-2009, 09:10 PM | #1 |
I want to implement my own damage types / resistances / hit formula, while using CS. I assume it does not support this, so basically, I want to replace UnitDamageTarget with my own function (which will calculate damage and blah blah) - but looking through the script, there seems to be multiple uses of UnitDamageTarget, and I'm not sure which ones I should not touch. Any suggestions? |
| 07-23-2009, 11:21 PM | #2 |
You'd want to replace all of the present calls of UnitDamageTarget, so that damage is dealt consistently in your fashion. I'd recommend taking a look at this, as a possible integration though. |
