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"Lordaeron project" - strategy map

07-24-2009, 06:06 PM#1
Pinzu
It has been a while since I posted anything here, but I never posted alot here anyway ;)

This is my latest project, its going to be some sort of spawn based map in Lordaeron, and I need suggestions for how to improve the terrain done so far, I'll upload some saved images maybe more later.
Hidden information:

Lordaeron:

Hidden information:

Inside Lordaeron Palace (from the cinimatic)


A graveyard in Andorhal
Hidden information:

Hidden information:

Frostwolf clan In Alterac mountains


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Stormpike in Alterac mountains

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Altar for summoning the Burning Legion (near Dalaran)


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Stranbrand


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Entrence to Dalaran


again: These was all I had saved on photobucket that looked decent, I'll update later.
07-25-2009, 03:07 AM#2
Kwah
Well, the terrain strikes me as awfully empty and flat. Try to add more environmental doodads, and structure to the terrain.
07-25-2009, 09:11 AM#3
~Void~
Very plain, almost no environment/atmosphere whatsoever, and a complete disregard of details. You're about 20% done. Just keep adding details, and try to make it look as realistic and detailed as possible without impeding the gameplay.
07-25-2009, 12:45 PM#4
Pinzu
ok, I'll try it, I got a question about filesize, when doing new doodads.

is it the amount of new doodads or the amount of custom data in the new doodad that increase loading time?
07-31-2009, 04:51 PM#5
~Void~
It's the preplaced doodads.
08-01-2009, 09:47 AM#6
Pinzu
so, if you theoreticaly would replace every single doodad with a script that implents them after the game starts it would shorten the load time?

... and possibly cause a big spike when you implent all the thousands of doodads?
/ just curious ;)

When I get backhome within a week I'll update the pics, not that there was much fuzz about them but I like to reveal my work.
10-24-2009, 03:33 PM#7
NeLtar1on
Screen by screen:
1.Lordaeron city appears to tiny for me, but all other seems ok to me
2. Just some room...
3. Arthas raised some bones from that graveyard in a first mission for undeads in blizz campaing. (Looks too simple, and too common)
4. There must be a road without snow leading to the entrance, and i believe some errm... wolves, since it is frostwolf clan
5. That big building looks odd, but for unknown reason this is best screen to me :)
6. Not altar at all
7. And one more shot from blizz campaign
8. Night Elven gates in human wizard's city...

3/5 good start, keep working, and use more import
11-19-2009, 09:58 PM#8
Fluff
The terrain is about on par with some of the other Lordaeron based strategy maps. The genre has a hard time with terrain because the maps usually have a lot of units on them and they units need room to move around. Avrion did a very nice job when terraining Legends of the Second War, if you've ever played it, because the terrain looks nice, while not using that many doodads to keep the filesize and lag down a bit and he's working on doing the same for AW:LR.

Your city layout is pretty good, considering the genre. Work more on the empty spaces outside the city in the first screenshot and the area around the summoning circle. Try making small hills, and by small I mean low in elevation. Try the biggest or second biggest terrain brush and choose the "Raise ground" tool (or whatever it's called) and just try two clicks in some areas to give a bit more interest when you take the zoomed in shots.

I like the cannon mounted on Alterac there. That's pretty creative.