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Opinions on the camera motion

07-25-2009, 05:52 PM#1
uberfoop
I recently made a system that allows you to specify the x, y, and z of the wc3 camera and it's facing direction (or a coordinate to face), and also a (sketchy) system that generates quadratic Bezier splines.

I threw them together in simple way which might be used as a finale to a cinematic or something, and I think it looks reasonably smooth, but I could use other's opinions.

The experimental camera motion map is attached.

Thanks.

edit: In this case, the camera is looking at an object, although the rotation can be set independantly as well. The things that worry me are ie the apparant slightly uneven camera velocity.
Attached Files
File type: w3xCamDemo.w3x (93.1 KB)