| 07-26-2009, 08:52 AM | #1 |
Hey, I have a problem with my campaign: there are 2 maps that the game cannot start from the campaign screen, but these maps are not corrupted. So I can open and test these maps in WE, or if I put it to the maps folder then I can start them, but when I add these to a campaign and click on the campaign button then it drops me back to the campaign menu. The others maps are working correctly. Anyone can help me? |
| 07-26-2009, 10:19 AM | #2 |
Are you using vJASS? JASSHelper can't compile maps in campaigns; you need to compile them all separately or inject war3map.j files or something. Search around for a bit and you'll find the solution. |
| 07-26-2009, 11:02 AM | #3 | |
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No, I don't use vJASS. |
| 07-26-2009, 11:31 AM | #4 |
are you using newgen? that would count as "using vJass" in this case. |
| 07-26-2009, 11:40 AM | #5 | |
Quote:
No ![]() |
| 07-26-2009, 04:20 PM | #6 |
Ok I solved the problem. It was the size limit, when a delete some random doodad and the size is under 4 mega, the campaign can load the map. |
| 07-27-2009, 01:34 PM | #7 | |
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Why? Even though jasshelper cannot import the compiled script into the campaignmap, if no vjass is used the script that is already in the map should still be valid code... |
| 07-27-2009, 04:56 PM | #8 | |
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mhh, yeah, i'm not too sure, but what you say sounds valid. still, maybe there is some other reason for it to fail, but i guess else you're right. |
