| 07-27-2009, 07:28 PM | #1 | |
I started a new singleplayer map :) It's called Power suit Story The world is dominated by alien robots and human kind is reduced to small remnant group hiding in bunker. Any human technology outside bunkers are hacked and controlled by evil robots. The outdoor world is filled of robots and any living being adventuring outside bunkers will be instantly detected and obliterated by patroling bots. Fortunately Human scientist develloped a powerful weapon called 'Power suit' Power suit are giant mech and unlike any other technology their not programmed by an AI but by a sentient being directly connected to the Power suit core. Those sentient being are made of transgenic octopus with greatly enhanced cerebral capacities far more powerful than human brains.They are called Sigma. However those little octopus with hypertrophied brain and atrophied tentacle and being aquatic animals are enable to survive by themselves and vowed to die without help of human. Each Power suit is supervised by a Sigma. You start your journey as Barrantz a Power suit pilot who recently lost Freddy his power suit sigma in a battle. A new Sigma named Ned has been partnered with you. However Ned is a young and unexperienced sigma and still unused to Barrantz. But the commander imperatively need you for an iminent mission... Features : -Heavily customizable power suit with attachements. -Every character will be represented in 'dude mania' style. -Post apocalyptic lore. -New dynamic battle system with lock on target. Power suit can be equiped with : -Head gear (helmet) -Ranged weapon (right hand) -Melee weapon (left hand) -Boot gear -Armor gear (chest) -Reactor gear (backpack) All featuring differents attachement. Gear caractereistic :
Here is a youtube video showcase. Power suit video The small blue dot in the video is the pilot model (dude mania style) Gun, head and sword are attachement. Power suit video 2 A footage in a more advanced devellpoment stage. |
| 07-27-2009, 07:31 PM | #2 |
Model certainly looks pretty cool. Can't really say more at this juncture. |
| 07-28-2009, 02:43 AM | #3 |
Sounds pretty good. Have any screenshots of the map? Need anything from the community at this point? |
| 07-30-2009, 06:11 AM | #4 |
Which method do you use to rotate the model's facing to the unit despite the unit's current order? |
| 07-30-2009, 10:46 AM | #5 |
Looks fantastic :) Cant wait to see more! |
| 07-30-2009, 03:01 PM | #6 | |
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I use lock body part Chest. I just renamed 'origin bone' to 'Bone_Chest' and It work like a charm. Dunno if it's the best method. |
| 07-30-2009, 05:51 PM | #7 |
The GUI command also accepts head for Bone_Head, so you could lock both to different facings. It looks pretty bitchin'; but then again, what does Callahan do that isn't pretty bitchin'? |
| 07-30-2009, 09:07 PM | #8 | |
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But it gave me an idea of a boss or enemy, It's a tank the the cannon turret will lock the target. |
| 07-30-2009, 10:20 PM | #9 |
Yeah, I thought you'd be using SetUnitLookAt, was just wondering. |
| 07-31-2009, 01:14 AM | #10 |
Its like Armored Core for WC3. And looks like it'll be done nicely, from the video. |
| 08-04-2009, 09:02 PM | #11 | |
Some new screenies. At the moment I'm looking for idea of gear caracteristics.Here's the current ones :
Hero attribute are modified : Strenght = Pilot skill Agility = Combat skill Intelligence = Sigma skill[/hidden] I'm looking for more caracteristics on heads and legs gear. Caracteristics can be bonus (increase hp) or malus (energy consumption, weight ) If you have good ideas :) |
| 08-23-2009, 06:56 PM | #12 |
| 08-23-2009, 07:32 PM | #13 | |
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Haha, awesome! I do miss more effects and perhaps some destructible stuff. Keep up the good work |
| 08-23-2009, 09:08 PM | #14 |
That looks pretty cool, but the combat looks a little slow from the video. I'd have to try it to be sure, though. |
| 08-23-2009, 09:49 PM | #15 |
I wish it could be multiplayer because on BNet is where is could really shine since the combat would be competitive. |
