| 07-29-2009, 09:36 AM | #1 |
I do not have access to WC3 at the moment, thus why I am asking this without testing it. Is the increased damage per attack (i.e. second attack does +2 damage, third +4 etc.) dealt via physical damage? If so, does it preserve the attack type of the base damage? |
| 07-29-2009, 01:37 PM | #2 |
Ok just tested. It is physical damage (it damaged spell immunes). Also it does appear to be based on the attackers attack type. (Heavy armour units took twice as much damage if the attacker had magic type damage.) |
| 07-29-2009, 04:16 PM | #3 |
does it really work as promised? I have never noticed any noticeable effect with it. |
| 07-29-2009, 09:05 PM | #4 |
Custom abilities based off it don't work, if I remember correctly? |
| 07-29-2009, 10:33 PM | #5 | ||
Quote:
Excellent, thanks. Quote:
Oh? |
| 07-29-2009, 10:52 PM | #6 |
If i remember correctly if you make a custom incinerate it will always get the stats and information from the original spell. So just make 1 incinerate and let it have desired levels and trigger the leveling of the different incinerate might work? |
| 07-30-2009, 12:09 AM | #7 |
I will only have one Incinerate in the map, so I can edit the base without concern. Though I find it idiotic (not you, Blizzard) that I would have to edit the base Incinerate as opposed to just making a custom ability. |
| 07-30-2009, 03:16 AM | #8 |
Okay, incinerate: Like feedback, incinerate damage is added directly onto the attack it effects. Damage is dealt in a single instance, after damage block has been calculated. If damage block has reduced your damage to 0, the incinerate 'counter' won't increase. Custom abilities based upon incinerate do not function correctly. For incinerate's damage stacking effect, you must use the base ability. The secondary explosion effect will carry on to custom abilities based off of incinerate. I posted this in the weird ability thread some time ago, but it was never added to the first post. The explosion visual effect is determined by the incinerate buff. Finally, the autocast version of incinerate cannot have its damage values changed - the fields are not editable AFAIK. You may be able to mess with them by using one of the tools to edit object data directly. Please note, that all this information was true as of 1.20, and should still be accurate, but I cannot guarantee it. I will be running more tests when I update (and submit) War3's damage handling as a resource/tutorial. This will likely be sometime next week. Further notes: Because incinerate is an attack modifier, its damage handling is dealt with in the same way as the unit's underlying attack. The damage type will always be normal, and account for armour. I never tested the explosion damage, so apologies there. Incinerate's effect on structures, magic immune and other enemies will depend on the targetability of the Incinerate ability. (Of course, incinerate cannot affect anything the attacking unit cannot actually target). Note that, as an orb-based attack modifier, Incinerate will not stack with: Lifesteal, Chance Orbs, Static Orbs, Frost Effects, and Autocast Attack Modifiers. Incinerate has the highest priority in the game for orb-based attack modifiers, above even lifesteal, and will only be overridden by an active autocast effect. Critical and bash attack modifiers will stack with incinerate on melee units, and will override incinerate on ranged units. Incinerate will not function correctly with bounce attacks, and may cause the attacks to malfunction, dealing no damage. Also important is that incinerate will destroy units it affects. Destroyed units cannot be tracked for kill credits, leave 'ghosts' in any groups they were a member of and can cause undesirable effects when acted on through use of a pointer. |
| 07-30-2009, 11:35 AM | #9 |
Blizzard has failed once again. |
| 07-30-2009, 11:42 AM | #10 |
To be fair, they have provided an excellent tool with pre-made resources that, while a tad eccentric, still allows a huge variety of custom gameplay modifications and styles. Yea, not everything is perfect, but don't discredit what is there. What will be interesting is to see if anything changes when SC2 rolls around. (My guess: not much unless you're using the GUI). |
| 07-30-2009, 11:54 AM | #11 | |
Quote:
I think you took my post too seriously. We all know Blizzard is the shit, otherwise we wouldn't be here. That being said, it is still fun to point out the epic failures. |
| 07-30-2009, 12:04 PM | #12 |
My apologies. I am tired, having been running network diagnostics most of the day. |
