| 07-30-2009, 12:12 PM | #1 |
This is an oft-recurring topic, so my apologies there. As far as I'm aware, there are currently 4 ways to remove the health-bar display in-game:
Having been unable to replicate the building effect with regular invulnerable units, I am now attempting to modify the game interface settings to remove healthbars there. It seems that the floating health bars are referred to by the "Console Health Bar (Small)" entry, and editing the Image there will change the fill effect. Does anyone know what the background effect is caused by? I have tried messing with the model (there are two entries for Console Health Bars, an Image and a Model), but to no avail. Alternatively, any other method that retains selection ability will work, but I fear there are none save for abusing Invulnerable buildings (which cannot be made to fly). I had originally planned to make everything invulnerable and simulate all damage with triggers after I saw that certain invulnerable units had no health bars, but buildings cannot fly and flight is a key part of what I'm trying to do. |
| 07-30-2009, 02:19 PM | #2 |
which healthbar? interface ore overhead? |
| 07-30-2009, 02:40 PM | #3 | |
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Have you checked if the model refers to any texture for its coloring? If ou you could change it with an alphaed one i guess |
| 07-30-2009, 02:51 PM | #4 |
sry for me the HPvalue in the HUD is also a healthbar |
| 07-30-2009, 03:49 PM | #5 |
? Care to post a screenshot illustrating that? |
| 07-30-2009, 04:03 PM | #6 |
needs no screnshot to illustrate for me: everything showing units hp = healthbar (no matter where it is) |
| 07-30-2009, 04:26 PM | #7 |
Well, the HUD shows an HP counter, so I guess this is where you misunderstood. Still I hope the Op gets a result. It'd be intriguing to what extend we can modify the whole UI. |
| 07-30-2009, 04:33 PM | #8 | ||
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| 07-30-2009, 06:44 PM | #9 |
Id like to know this too. Ive heard that something like: ShowUnit( false) UnitAddAbility( locust ) UnitRemoveAbility( locust ) ShowUnit( true ) ..should work, but I havent tested it, since I dont have wc3 right now. Replacing that health bar model would indeed be better. If you managed to do it, can you please share those model and textre paths, so I can do the same. |
| 07-31-2009, 12:52 AM | #10 |
The show unit and locust method used to work, but no longer does since 1.2something. The health-bar model only references the fill texture. Changing the fill texture changes the fill part of the healthbar, though it doesn't seem to use War3's colour replacement (such as with team colours and glow), rather it vertex colours the whole thing. The alpha channel is just there to give a slight illusion of 3D. Still looking into it, thanks for the replies so far. Also, a way to kill the health counter would also be nice - I intend on replacing the health system with something triggered. (Edit - I'm beginning to feel that most of the Gameplay - Interface values do nothing (like the goggles). The models aren't even used, it seems - aside from waypoints and rally points, changing things like the selection circle model achieves naught. I may be tempted to handle this thing with an invulnerable building 'controller' unit and locust puppet dummies). |
| 07-31-2009, 01:53 AM | #11 |
Dummy units is the best method, and for removing the health counter, you could mess around with the Gold Mine ability... |
| 07-31-2009, 04:52 AM | #12 | |
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| 07-31-2009, 08:18 AM | #13 |
If you are keeping track of HP yourself, you could just give them like 99999999999 hp or however large the number needs to be so that it blacks out the hit point counter. |
| 08-06-2009, 04:16 AM | #14 |
As an update to this, I have sadly been unable to find a way to remove the healthbars by editing the User Interface values. I'm fairly convinced that most of them do nothing - I think the models are holdovers and the game uses the images directly, now, for the most part. |
| 08-06-2009, 10:02 AM | #15 |
I found some healtbar console thingies from MPQ but I havent tried replacing them yet. |
