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Unit training question

08-01-2009, 04:45 PM#1
Flame_Phoenix
Hi guys, I am making a map and I have a question, is it possible to speed up the training of a unit that is being trained ? (Make the building train the unit faster?)
08-01-2009, 05:19 PM#2
Gorman
Just to be clear, you want to set the train time on WE to 10 seconds, but have it train in only 5 seconds? (or something to that effect).

As far as i know, not possible.
08-01-2009, 05:23 PM#3
Tot
stupid idea: increase games-speed
08-01-2009, 05:27 PM#4
Archmage Owenalacaster
warpten

But no, seriously, unit build speeds can't really be manipulated. Structures can, though. You could simulate it with different dummy build options at various speeds and replace the dummy units with the correct unit, but that's a messy work-around. Greater control would be offered by an ability in conjunction with a bar-display system for simulated building.
08-01-2009, 05:34 PM#5
Alevice
It kind of sucks such an option is not available natively, as I too have wanted this. I guess you could do an GMSi script that automatically generated objects taht had diffrent build times, and the resulting unit morphed into the original unit. You would have to chnage unit avialabilty via triggers too.
08-01-2009, 05:42 PM#6
MindWorX
If you don't mind the progress bar being off, just trigger the shorter time.
08-01-2009, 05:48 PM#7
Flame_Phoenix
Mmm.... progress bars must appear. I am thinking, what happens if I change frost (from frost wyrm) or if I hange earthquake with negative values?
I don't know but I fear the game may crash =S
08-01-2009, 05:50 PM#8
Alevice
i believ those interrupt action, not slow it down. am i wrong?
08-01-2009, 05:51 PM#9
Flame_Phoenix
Frost breath stops the training of the unit, earthquake slows it by 25% iir.
08-01-2009, 05:52 PM#10
Alevice
what about that spell by the batriders?
08-01-2009, 05:52 PM#11
Flame_Phoenix
Mmm, that prevents units from repairing a building, it doesn't affect unit train afaik.
08-01-2009, 05:54 PM#12
Alevice
accodring to the official wc3 guide, earthquake doesnt affect unit training and such
08-01-2009, 05:59 PM#13
Flame_Phoenix
Damn, you are right.
So it is impossible to change how fast a unit is trained right?
08-01-2009, 06:02 PM#14
Alevice
Quote:
Originally Posted by Alevice
It kind of sucks such an option is not available natively, as I too have wanted this. I guess you could do an GMSi script that automatically generated objects taht had diffrent build times, and the resulting unit morphed into the original unit. You would have to chnage unit avialabilty via triggers too.
08-01-2009, 06:02 PM#15
Archmage Owenalacaster
That's what we've been saying. There only work-arounds, no real solutions.