| 08-03-2009, 05:31 PM | #1 |
hi, so i did this very deep cliffs, with bridges above them, not using the cliff tool, but that dig thingy dunno... i locked the camera view to a unit, now when it walks over a bridge, or just walking around the map, the camera seems to like have same distance from ground so it goes realy close to the ground when the unit is on the bridge, how can i disable the camera completly so it will just look at the unit and wont be affected by the ground level... |
| 08-03-2009, 06:53 PM | #2 |
So far, the only way I've seen work is this. |
| 08-04-2009, 07:55 AM | #3 |
could u explain me how to add this into a trigger... i mean for the varibales i have no clue about jass.. once i test the map it's jsut goes to the main menu |
| 08-04-2009, 11:21 AM | #4 | |
Quote:
use jngp5d (can be found somewhere on this site...too lazy to link) |
| 08-04-2009, 12:31 PM | #5 | |
Quote:
To use this function, copy it to your map's custom script section (in the trigger editor's category/trigger list, click on the map name at the top of the list, this will open the custom script section on the right), then call it from a periodic trigger using the custom script action call SetCameraZ( 500.0 ). |
| 08-04-2009, 12:57 PM | #6 |
huh... i have newgen, in the trigger editor's caregory i don't have a trigger list, i have a TESH under that there is function list, but as i open it i can't change anything... |
| 08-04-2009, 01:07 PM | #7 |
What I mean with trigger list is the treeview on the left side of the trigger editor, you can't not have it, otherwise you wouldn't be able to select triggers to edit. |
| 08-04-2009, 06:07 PM | #8 |
Oh great i got it :] works nice, Does it effect all players in the map? |
| 08-04-2009, 06:38 PM | #9 |
Yes. To get it to work for only a single player, you'd need to put it in a GetLocalPlayer() if block. Something like: Custom script:if GetLocalPlayer()==Player(0) then Do stuff. Custom script:endif Obviously, if you do any gamestate-changing thing within the if block, you will get a server split. The camera, however, can be altered freely since it's not synchronised. |
