| 08-04-2009, 01:50 PM | #1 |
Hi there I've got a new lordaeron tree model. It uses that Replaceable Texture ID thing. The model is displaying in the editor, but when I start the game, it's just not in there. If anyone has any idea about fixing this, I would be quite thankful :] Here is the model, if anyone's interested. |
| 08-04-2009, 02:21 PM | #2 |
Still using it as a destructicle? Check or uncheck "use lightweight model", or whatever that strange property is. |
| 08-04-2009, 02:34 PM | #3 | ||
Quote:
Unfortunately, yes :C Quote:
Can't find it, could it be renamed in UMSWE? What is its object editor code/id? (not sure if that's the right term, but can't find any better :| ) |
| 08-04-2009, 02:41 PM | #4 |
"Model File -- Has Lightweight Model" I knew it had the word lightweight in it. I doubt that UMSWE would rename it; it could be that UMSWE overrides some object editor data file with an older version and that this property only appeared in a patch (so the overriding file removes it). If that's the case... Er... |
| 08-04-2009, 03:21 PM | #5 |
Found it! And it's working. Thanks a bunch! |
