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weird error upon exiting?

08-07-2009, 09:57 PM#1
skullzilla
I have been getting weird results with saving effects and retrieving them using hashtables

if anyone has any idea what may be causing it or can see a thread crash better i'd appreciate it.

i know it's not leak free since it's GUI but if that's the problem then let me know. Is there anything funky with saving/destroying effect handles? thanks.
08-07-2009, 10:17 PM#2
chobibo
you forgot to clear the hashtable entries/save slots you're using.
Trigger:
Hashtable - Clear all child hashtables of child 1 in holdeffects
08-07-2009, 10:31 PM#3
skullzilla
so you cant overwrite it with new data to clear out the old data?

that seems a pain, what if i wanted to create the effect for different units. would I need a hashtable for each unit? they would have different parent keys yet the same child key in that hash table.
08-07-2009, 10:34 PM#4
chobibo
Just remember to clear the hashtable before you use it.

EDIT: Oh I misunderstood, sorry, try setting it to a null value. Create a special effect variable then set the initial value to none, every time you are finished using the special effects just do this:

Trigger:
Hashtable - Save Handle Of null as 1 of 2 in holdeffects
Hashtable - Save Handle Of null as 1 of 3 in holdeffects
Hashtable - Save Handle Of null as 1 of 4 in holdeffects

Where null is an agent type that corresponds with the Hashtable save slot type.

EDIT: I think you're right, you can't overwrite values inside the hashtable, if you're doing it too fast(not sure), I also encounter an access violation everytime I exit the game.
08-08-2009, 01:32 AM#5
skullzilla
Okay, yea, now you starting to see my problem. It's a strange thing.

It's actually weirder in the map which I started to find the problem. One solution I've (accidently) found is when I tried to make a debug multiboard which loaded the effecthandles every 0.1 seconds and put them on the board. When doing this I get no errors upon closing or running my map.

I think the problem is either in the destroyeffect() which somehow is influencing the hashtable? or some bug in the hashtables?

I am very clueless, but I would not like to flush the table if at all possible.

EDIT: I'm also curious if trying to load a value of a hashtable in which there is no value saved, will 'save' a value at that place? All though the value would be null,0,"" or something of the sort.

EDIT 2: I got it figured out, I was simply adding/destroying effects too fast. :] Thanks for your help.