| 08-08-2009, 01:09 AM | #1 |
for some reason, the attached model causes fairly random flicking of the team color over the whole screen that is not him. Not as a blanket, flat fill though. The whole screen is just tinted his team color randomly when he is on the screen. Can anyone take a look at the attached files and see if they can determine what's wrong? It's both .mdl and .mdx format. |
| 08-08-2009, 09:48 AM | #2 |
You have four GeosetAnims that all reference the same Geoset. Code:
GeosetAnim {
Alpha 1 {
DontInterp,
0: 0.000000,
}
GeosetId 1,
} |
| 08-08-2009, 03:11 PM | #3 |
I just tried removing those geoset anims. No dice. Any other ideas, or should I just redo the merging and see if that fixes the problem? My only guess as to the source of the issue lies with Oinkerwinkle's animation remover of all things. Magos' model editor always failed to open the mdls, but Guesst's converter seemed to work on them fine... Is it just unreliable under windows XP? |
| 08-08-2009, 03:53 PM | #4 |
Magos' loader depends on some non-essential properties that the Oinkertools and other devices do not. Each list of keyframes has at its head a number detailing the number of keyframes that will follow; Magos' uses this and complains when the actual number of keyframes is different. Other tools ignore it, and just count the keyframes as they come. AnimRemove does not update this number, so you need to put the model through something else to get it to work there again. Anyway, no, that's not your problem. I remember once having a similar problem, waaay back. When I placed the dud model in WE, the actual Windows interface would come up all team-colour and eventually WE would crash. I never managed to fix it, though. Last ditch attempt: you have a positive MinimumExtent Z value in all your sequences and the model header. Try adding a minus sign to make them negative and see if that helps. Otherwise, yes, re-do the merge, one edit at a time, and see if you can narrow down at what point the issue is creeping in. I've done stuff with ArthasWithSword before and never found anything like this. |
| 08-20-2009, 05:45 PM | #5 |
EDIT: Nevermind. Removing the hero glow completely then adding it back in fixed the problem. I have no idea WHY the hero glow broke both times I did it though... |
