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Object editor reference from trigger editor

08-10-2009, 06:55 AM#1
TheWye
Hi, just wanna know something. Is there any way to refer to values in the object editor from the trigger editor? Like for instance the icon string path for a unit?
08-10-2009, 08:00 AM#2
Pyrogasm
You can get the Art and Sound effects from Abilities, but that's it:
Collapse JASS:
native GetAbilityEffect             takes string abilityString, effecttype t, integer index returns string
native GetAbilityEffectById         takes integer abilityId, effecttype t, integer index returns string
native GetAbilitySound              takes string abilityString, soundtype t returns string
native GetAbilitySoundById          takes integer abilityId, soundtype t returns string

You could probably use some sort of external tool to analyze the map's object data and then make that into a database script that contains all the relevant information for you to access in-game if you wanted to.

Actually... that'd be really cool if it worked.
08-10-2009, 08:04 AM#3
0zyx0
You can't get all object editor data, but for units you can use the point-value. You can store multiple things in one integer, or you can use it as an index to get a value from an array.
08-10-2009, 08:37 AM#4
TheWye
Right.. ah thats too bad.. I want to get the icon pictures of certain abilities so I can display it in my multiboard without needing to define every icon path manually.

Anyway, thanks for the info guys :)