| 08-12-2009, 08:54 AM | #1 |
Hi, I just joined this forum So I'm making a map, and I can't seem to figure certain thing... When my unit notices a target in range, it automatically attacks it. I don't want it to do so. I've tried to change the Combat - Acquistion Range in Object Editor to 0.00 or to 0.01, but this doesn't work. I realize I could change the unit into a worker, but I don't want to do so, because there is an icon in left-bottom corner if I do so. Can I do this somehow? Another problem is, when I order an unit to move somewhere via triggers, the unit will change its mind after a while and returns to its original postion. Is there a way to make it obey my orders? Thanks for any answers :P |
| 08-12-2009, 12:10 PM | #2 |
Try giving that unit permanent invisibility with a fading time of -1 and auto-acquisition (or something like that) off. |
| 08-12-2009, 04:58 PM | #3 | |
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Add the worker classification to the unit(s) at runtime using triggers, and the icon will not appear. |
| 08-13-2009, 02:14 AM | #4 | |
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| 08-13-2009, 10:49 AM | #5 |
Worker classification however is not really 100% safe either. Workers will still auto-attack other workers. That invisibility method worked for me nicely. I'm not sure if it stacks with other invisibility effects though. |
