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Help me, i'm a noob !

08-16-2009, 03:36 PM#1
Jackount
...

I wanna start to create my own stages/scenarios or whatever it's called in wc3...

BUT... When i go in to the "world editor" i just see a lot of stuff which i really dont understand...

I have programmed for 2 years now, i dont know if that can help by making maps...

The newbies tutorials are accely too hard xD... soo... can anyone plz give me some noob-advices?
08-16-2009, 07:16 PM#2
Panto
Start a new map. Go to Scenario > Map Description and change it. If you want to add player slots, go to Scenario > Player Properties.

On the separate palettes window, go to the terrain palette to paint terrain. Go to the unit palette to pain units. Go to the doodads palette to paint trees, arches, etc.

Mess around with all this for a good while and come back with specific questions, or give those tutorials another shot.
08-16-2009, 07:54 PM#3
0zyx0
Since you know programming, I suggest you skip learning GUI triggers, and start with vJass directly.
08-16-2009, 09:25 PM#4
Jackount
Thanks u guys :D but accely, before i read the respods in here, i searched the forum, to check if there was some other noobs asking the same question ... so ehh ...
but, I still do have some questions, especially to u, 0zyx0.

1: I started changing something in the object editor, to make my own kind of stage, but it reeaally takes a lot of time... ain't there a faster way? maybe making ur own units from the beginning, and just using the same sprites, which there is already?

2: When i test my new scenario, I just win before i do anything !!! (wtf?)
and everyone in the game start with 5 workers, even when i made some teams and gave them all 3 workers to start with, AND deleted some triggers which I thought made the workers !!?!?!?
08-16-2009, 10:12 PM#5
Panto
1: Editing things in the Object Editor does indeed take time. To accomplish the most noticeable changes to a unit, though, you just need to change the Art - Model File and Art - Icon. There are abilities, and a sound set, but many of the other things you can kind of ignore until you start to figure out what they do.

2: You need to remove the Melee Game - Create starting units (for all players) action from the Melee Initialization trigger to prevent units from spawning. To keep from winning immediately, you need to EITHER: have an enemy player that controls structures OR delete the Melee Game - Enforce victory/defeat (for all players) action in the same trigger.
08-16-2009, 10:16 PM#6
Anitarf
If the object editor is slow for you, maybe this thread can help you?