| 01-29-2003, 05:00 AM | #1 |
i've been working on a map and im experimenting with attacks i want to make a unit jump at an enemy so i used a pierce attack with the unit as the projectile art it looks good except that now there are two units one that stands in the same position doing the attack sequence and the unit that flings at the enemy and does the death animation so it doesnt look too good does anyone know of a way to make a jump attack which may use this or a better system? |
| 01-29-2003, 07:02 AM | #2 |
Guest | maybe put like something like this i dont have WE open 'First put unit in a unit group or somthing' then do when he attacks "unit move unit instantly to position of attacking unit? somthing like that Hope this helped ~AfterShock |
| 01-29-2003, 08:36 AM | #3 |
thats good but if u do move instantly its like the unit teleported to that spot, if i keep the attack animation as the unit u still see a death animation as well and i think a corpse aswell which isnt what i was after |
| 01-29-2003, 10:10 AM | #4 |
Guest | maybe add a small wait in like Wait 0.50 (the attack should be there at that exact moment or have i failed the master?:mtk: |
| 01-29-2003, 01:33 PM | #5 |
Why don't you use a trigger activated when the ability is used to play the jump animation? Not sure of the mechanics off-hand but I'm sure you could set to to play animation in the direction of the targeted unit. ~kharma |
