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Animation transfer request

08-18-2009, 03:28 PM#1
Raleign
I've been trying to transfer Proudmoore's animations to the ArthasWithSword based geoset merged model attached, but I've never been able to get the result from Oinkerwinkle's utility to convert into a MDX file or even open in Magos' model editor.

Attached are a screenshot of the error message Magos' model editor gives me, as well as the working model, plus my attempt at the transfer. (HeroWarrior1.mdl is the one that isn't working)
Attached Images
File type: jpgError.jpg (29.6 KB)
Attached Files
File type: mdlHeroWarrior.mdl (726.4 KB)
File type: mdlHeroWarrior1.mdl (619.0 KB)
08-18-2009, 05:52 PM#2
dust
aren´t both basicly the same??o.O
08-18-2009, 06:23 PM#3
Raleign
Not exactly, the only difference is in the spell animation: Arthas's anims open the book, and move the arm to do so (despite the fact that my edit removed the book). Proudmoore's anims just raise/lower the sword for the spell animation. It's may be a little thing, but I like to pay attention to detail.

(As an example: did you know that the hand the footman holds his shield with is mapped to the same part of the texture as his face?)
08-20-2009, 10:47 PM#4
Devine
Helper-bones can't contain the "geosetId" a bone has. If you manually change "bone" to "helper" in notepad, the "geosetID" still stands in the helper's data and bugs the whole thing.
So whenever you change a helper into a bone, you change this
Example

Code:
Bone"Bone_Arm2_L" {
	ObjectId 7,
	Parent 6,
	Rotation 2 {
		Linear,
		2333: { -0.0953207, -0.240808, -0.0100184, 0.965829 },
		56667: { 0.103477, -0.0244476, 0.127554, 0.986116 },
	}	
       GeosetId Multiple,
	GeosetAnimId None,
}

into this

Code:
Helper"Bone_Arm2_L" {
	ObjectId 7,
	Parent 6,
	Rotation 2 {
		Linear,
		2333: { -0.0953207, -0.240808, -0.0100184, 0.965829 },
		56667: { 0.103477, -0.0244476, 0.127554, 0.986116 },
	}
}



BE AWARE OF THE FOLLOWING THINGY!
(I would write this in caps but I'm fairly new here so I can't afford looking like a noob yet)
When a vertexgroup or geoset is attached to a helper, that geoset or vertexgroup won't show up ingame. So whenever you're done transfering the animations, change the "helper" back to bone.

edit: had some spare time and fixed the model for you. You can view it magos' but ... the animations are quite fucked up. I don't have anything to do with that xP
Attached Files
File type: mdlHeroWarrior2.mdl (618.9 KB)