| 08-18-2009, 03:28 PM | #1 |
I've been trying to transfer Proudmoore's animations to the ArthasWithSword based geoset merged model attached, but I've never been able to get the result from Oinkerwinkle's utility to convert into a MDX file or even open in Magos' model editor. Attached are a screenshot of the error message Magos' model editor gives me, as well as the working model, plus my attempt at the transfer. (HeroWarrior1.mdl is the one that isn't working) |
| 08-18-2009, 05:52 PM | #2 |
aren´t both basicly the same??o.O |
| 08-18-2009, 06:23 PM | #3 |
Not exactly, the only difference is in the spell animation: Arthas's anims open the book, and move the arm to do so (despite the fact that my edit removed the book). Proudmoore's anims just raise/lower the sword for the spell animation. It's may be a little thing, but I like to pay attention to detail. (As an example: did you know that the hand the footman holds his shield with is mapped to the same part of the texture as his face?) |
| 08-20-2009, 10:47 PM | #4 | |
Helper-bones can't contain the "geosetId" a bone has. If you manually change "bone" to "helper" in notepad, the "geosetID" still stands in the helper's data and bugs the whole thing. So whenever you change a helper into a bone, you change this
BE AWARE OF THE FOLLOWING THINGY! (I would write this in caps but I'm fairly new here so I can't afford looking like a noob yet) When a vertexgroup or geoset is attached to a helper, that geoset or vertexgroup won't show up ingame. So whenever you're done transfering the animations, change the "helper" back to bone. edit: had some spare time and fixed the model for you. You can view it magos' but ... the animations are quite fucked up. I don't have anything to do with that xP |
