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Possible to create ingame error messages?

08-19-2009, 11:06 PM#1
Pinzu
is there anyway to send ingame created error messages,
instead of chat messages and pre-set "dummy error messages"?
... also in the 'Advanced, Game Interference' there is a line saying stuff like: "Unable to build away from a shoreline.",

Replace this error message with something meaningful!" etz.. etz..
Some of them, which I have never seen displayed or can even imagine when they would be used. So... Why are they there, is it just some Blizzard in your facejoke? - that would be all ;)
08-20-2009, 01:05 AM#2
Vexorian
Not really, hence the reason things like SimError exist.
08-20-2009, 01:28 AM#3
Pinzu
You have no idea how sad that makes me ;(
08-20-2009, 03:40 AM#4
Pyrogasm
If you had read through Vex's sarcasm, you'd have understood that he mean to look at this: SimError.
08-20-2009, 10:30 AM#5
Pinzu
lol, he is actually funny!
... now when I get it ofcourse... :)

well I guess I knew that I one day had to learn vJass....

when reading through that, I'm not sure if it works as I should, one way to find out how it works is to ask, the other is to try for my self.. ;d

I mean does it really work like a error message, or does it display at the location of a error message but get moved up by a normal message?
08-20-2009, 10:50 AM#6
Cheezeman
Quote:
Originally Posted by Pinzu
I mean does it really work like a error message, or does it display at the location of a error message but get moved up by a normal message?
SimError does not create a floating text, so yes it's like a normal message.
08-20-2009, 02:20 PM#7
Pyrogasm
It gets moved up by normal messages, yes.
08-20-2009, 05:07 PM#8
Pinzu
thats, not what I was looking for,

the only thign that could possibly fix this, is a system, that detects whenever a message shall be displayed, and if its a normal or error message, and re-arranges the current shown messages... by clearing and implenting them in right order, but that is to advanced for me right now....
08-20-2009, 08:22 PM#9
Pyrogasm
Look, it's the best way to do it.

And really, it doesn't matter that much; it's not like it's going to look bad or anything. Any map that has custom error messages has the same issue unless it also uses a custom chat system.