| 08-19-2009, 11:06 PM | #1 |
is there anyway to send ingame created error messages, instead of chat messages and pre-set "dummy error messages"? ... also in the 'Advanced, Game Interference' there is a line saying stuff like: "Unable to build away from a shoreline.", Replace this error message with something meaningful!" etz.. etz.. Some of them, which I have never seen displayed or can even imagine when they would be used. So... Why are they there, is it just some Blizzard in your facejoke? - that would be all ;) |
| 08-20-2009, 01:05 AM | #2 |
Not really, hence the reason things like SimError exist. |
| 08-20-2009, 01:28 AM | #3 |
You have no idea how sad that makes me ;( |
| 08-20-2009, 03:40 AM | #4 |
If you had read through Vex's sarcasm, you'd have understood that he mean to look at this: SimError. |
| 08-20-2009, 10:30 AM | #5 |
lol, he is actually funny! ... now when I get it ofcourse... :) well I guess I knew that I one day had to learn vJass.... when reading through that, I'm not sure if it works as I should, one way to find out how it works is to ask, the other is to try for my self.. ;d I mean does it really work like a error message, or does it display at the location of a error message but get moved up by a normal message? |
| 08-20-2009, 10:50 AM | #6 | |
Quote:
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| 08-20-2009, 02:20 PM | #7 |
It gets moved up by normal messages, yes. |
| 08-20-2009, 05:07 PM | #8 |
thats, not what I was looking for, the only thign that could possibly fix this, is a system, that detects whenever a message shall be displayed, and if its a normal or error message, and re-arranges the current shown messages... by clearing and implenting them in right order, but that is to advanced for me right now.... |
| 08-20-2009, 08:22 PM | #9 |
Look, it's the best way to do it. And really, it doesn't matter that much; it's not like it's going to look bad or anything. Any map that has custom error messages has the same issue unless it also uses a custom chat system. |
