| 08-20-2009, 01:12 AM | #1 |
I was wondering if anyone whose played Impossible Bosses, the first boss (fire) has this attack where he shoots this stream of like firebolts but they are dodgeable. How is this done? I think it has something to do with a dummy unit with a really fast attack and missile-homing disabled, but not quite sure. |
| 08-20-2009, 01:32 AM | #2 |
I'm not exactly sure how the fire looks like, but from what I can imagine it could be one of three ways to do it: 1) A dummy unit with an attack like you said, is issued to attack ground at random points. 2) A shockwave like spell... 3) A dummy spell in which the fireball is a dummy, and it detects when the dummy touches one of the units, damaging them. |
| 08-20-2009, 02:27 AM | #3 |
I'm pretty sure its his regular attack with the homing turned off. When the boss casts that frenzy ability, his attackspeed is simply greatly boosted. |
| 08-20-2009, 03:16 AM | #4 | |
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That doesn't imply anything. If the ability is triggered to go off every attack...then when frenzy is activated it would be cast more. |
| 08-20-2009, 04:11 AM | #5 |
I have played that game (and its quite an interesting one) and I'm pretty sure the boss has "artillery" attack with a slow missile speed and high attack cooldown. I have made similar units myself :) |
| 08-20-2009, 04:26 AM | #6 | |
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| 08-20-2009, 01:16 PM | #7 | |
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ask the author? |
| 08-20-2009, 03:58 PM | #8 | |
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I lost you, what are you talking about? |
| 08-20-2009, 09:19 PM | #9 |
If the ability triggers on attack, then you're saying it would trigger more often whilst he is enraged because there is a higher volume of attacks. My guess is that Dusk misunderstood you, but he does have the right idea. I would suspect that the chance for the ability to fire is computed as: JASS:if GetRandomReal(0.00, 1.00) < BASE_CHANCE*GetAttackSpeedbonus(BOSS) then //Do the ability endif |
