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Resistances - Would Like Some Honest Opinions

08-25-2009, 12:25 AM#1
Ignitedstar
Hey, everybody. This topic concerns something that is central to the best way on how to reduce the amount of damage one takes on my map: Resistances.

I noticed that the multiplied/added bonuses of boosts and resistances from my previous thread had a lot of flaws to it, and I wanted to change it somehow. Then, by a miracle- I had a dream that I received just about a week and a half ago, where I specifically remember using the world editor and making a system that would allow me to be more flexible about how resistances work. Luckily, by experimenting and playing around with BonusMod, I was able to do it!

By fact, I renamed all seven damage types in my map: Neutral, Fire, Water, Thunder, Earth, Light, and Dark. Beforehand, the casual item that had resistance an element looked like this:

Quote:
Originally Posted by Random Item
[Short Description]

Attributes:
+X HP
+X Armor

Special Effects:
Fire Resistance I - Fire-based spell resistance +25%.
The more recent version looks like this:
Quote:
Originally Posted by Random Item
[Short Description]

Attributes:
+X HP
+X Armor

Special Effects:
Fire Resistance +25%
First thing to know: What is the crucial difference between Fire-based spell resistance and Fire Resistance? Key word: Spell. Unlike the old Fire Resistance, the new resistance now includes damage done by Fire in any shape or form. And, because I am using BonusMod to help me do this, I can now set whatever value I want to a resistance. No more 25's! Plus, I don't need any abilities, either.

With the current set up though, it seemed way too easy for someone to get 100% Fire Resistance, so I had to tone the amount items give- plus, I had to make changes to most resistance-giving items so that they would make people get hurt more from certain elements. Then I remembered FFVIII, where when you gained an elemental resistance beyond 100, you began to absorb the element. I also remembered Persona, where instead of percentages, Persona would flat out be weak, strong, immune, absorb, or repel an element. So heck- why not incorporate both?

With the added bonuses of Resistances, if your hero's resistance to a specific element goes beyond 100%, they begin to absorb the element up to 100% (or 200% resistance).

Items may also have four special abilities that take first priority over how your overall Resistance works with the respective element. So, if your items have one of these, then your percentage resistance is void and these take effect.
  • Null [Element] - The hero takes no damage from the element. Secondary effects still take place.
  • Absorb [Element] - The hero completely absorbs the element. Secondary effects still take place.
  • Repel [Element] - The hero completely returns all of the damage and the secondary effects to the attacker/caster, but if they Null (or have 100% total resistance) or Absorb (or have 100%+ total resistance) the same element, they won't take damage or will absorb it.
  • Weak [Element] - The hero always takes double damage from the element.

On a side note, status ailments are also affected by their own versions of Null, Repel, and Weak.

None of this is new- I know, but I'm just wondering what other people think. All comments and suggestions to expand on this are welcome.

Unconfirmed Situations: This is kind of where I need help. What should happen if...

1. The target has Repel [Element], but the caster also repels the same element? This event reminds me when two Wobbuffets got into a fight. They'd Shadow Tag eachother (unable to retreat), and since Wobbuffet have no attack moves, they would keep using their abilities until they Struggle (a move that is used when all moves have no PP left) to death.
2. Most units in the game have Neutral attack, but if you null or absorb Neutral, that basically makes more than half of the game's enemies give you health. There's really nothing I can do about this, because I can't make another attack type. Should I just leave it like this?
3. Are there other odd things that could happen?
08-25-2009, 01:36 PM#2
Anitarf
1. If that happens, the game should crash due to an endless loop.

2. Maybe you shouldn't have items and abilities that affect Neutral?

3. Depends on your coding competence.