| 08-25-2009, 09:12 AM | #2 |
In your big, long "If, Then, Else" section you use the Condition: TieemupNearestDoodad Equal to No destructible But, I think that it won't be equal to No Destructible, because you set that variable to a destructible in the first section. I think you meant to use a condition to check if: TieemupNearestUnit Equal to No unit Hope that's not too confusing, but basically you use your 'destructible' variable in your 'unit' section of the trigger. That's as far as I got right now, but I'll check back later. |
