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I present to you... TKoK 3.0 (Beta)

08-27-2009, 01:38 AM#1
DaKaN


The Kingdom of Kaliron - 3.0.1 - Public Beta

The long wait is over! TKoK Beta 3.0.1 is here for all to try and enjoy!

What's new in 3.0?

  • -New stat design - 3 main stats and 8 sub stats

    -New GUI menus and options via the Actions Menu

    -New equipment system

    -New talent point system

    -Improved / altered abilities and hero remakes

    -7 playable classes - More to come!

    -A new quest system along with new quests

    -Improved Game Master to help players that are new to the game to get instructions

    -New mini boss AI and scripted abilities

    -New boss fights

What is there to do in the beta?

  • Play 1 of 7 hero's - Pyromancer, Hydromancer, Arcanist, Cleric, Warrior, Chaotic Knight, Ranger

    Complete the first 17 story and side quests

    Fight: Crizzy, Gnarlsnout, Hadrith the Jailer, Haggart, Krix, Black Widow, Mutated Horror and the Dreaded Broodmother

    Collect and equip items from over 3500 randomly generated items (from set prefixes and suffixes in the style of diablo)

    Level up to approx 7 to 9 and spend talent points to learn up to 4 abilities or enhance your current abilities

The beta is just a taste of what is to come in 3.0. Revisit the 100% brand new Vormur Forest with its improved layout / terrain. Tackle the new and improved mini bosses, save the town of Tol'Calm and come to the aid of the Vormur Temple.

Can you prove your worth and take on the new Broodmother boss fight?

Download TKoK 3.0 and play with your friends and save Kaliron!

Special Thanks to: (In alphabetical order)
The Crimson Creation Team, BioDiablo, curi, DemonFTW, Freezeon, LaMiaZeaLoT, Oxygen., RaiN`, Torlof
Without the extensive testing, bug reports, balance feedback, and other TKoK related feedback, this game would not be possible. Thanks again for your help guys!

If you want to help us test new beta builds before we release them to the public, join us over irc at quakenet.net in channel #Crimson
You are also welcome to report bugs, give suggestions or just read the latest news at our forums located at http://tkok.freeforums.org

Note: I am aware that the beta is not flawless, it has its issues, but the issues are minor enough to warrant the release

Equipment + Shop Example:
Equipment



Chaotic Knight Talent Tree:
Chaotic Knight



Ranger Talent Tree:
Ranger




More to come: Terrain Changes, etc:
http://tkok.freeforums.org/post20727.html
08-27-2009, 01:40 AM#2
rain.mon
Epic!
08-27-2009, 02:19 PM#3
TKF
Well, I have to say it uses a very nice ingame GUI. Well it's awesome to see it implemented in wc3 maps.
08-27-2009, 04:26 PM#4
Anitarf
I like the unique UI, but it has some issues.
  • The gold icon.
  • The edge of the unit properties window being squeezed so close to the unit name.
  • The arched unit portrait are even though everything else is square.
  • Default UI buttons.
  • The red lock skill icons really don't fit and look poor in general.
Sorry to single out such petty details, the screenshots look awesome otherwise.
08-27-2009, 11:54 PM#5
TEC_Ghost
Ahhh hell ya!

Been waiting for this for awhile, my FAV wc3 rpg ever.

Can't wait to play the druid class :D
08-28-2009, 01:05 AM#6
Fluff
I second Antiarf's points. Some things just look awkward and are distracting from the otherwise very well made interface.
08-28-2009, 05:43 AM#7
Pyrogasm
I played solo for a while, but eventually it just got too hard and I was dying left and right.

I ran into one bug, though: I somehow ended up with a neutral gnoll being spawned. It didn't attack, and it was attackable/killable.
Click image for larger version

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08-28-2009, 07:52 AM#8
Fledermaus
Looks like the recycler isn't killing the corpses properly. At least that's what I hope it is rather than the unit being half-recycled and doing lord knows what xD
08-28-2009, 04:37 PM#9
DaKaN
Quote:
Originally Posted by Pyrogasm
I played solo for a while, but eventually it just got too hard and I was dying left and right.

I ran into one bug, though: I somehow ended up with a neutral gnoll being spawned. It didn't attack, and it was attackable/killable.
Attachment 45271

Game isn't really intended for solo play, compare it to running a WoW instance solo when it's made for 5 players.

This game works best with 4 to 5 players, 1 being a tank, 1 being a healer, the rest DPS / Support / Off healers
Attached Images
File type: pngPicture 3.png (1.8 MB)
08-28-2009, 05:03 PM#10
Rising_Dusk
I have a hard time forcing myself to grind through the forest area, let alone anywhere else. >.<
08-29-2009, 02:40 AM#11
Pyrogasm
You can't get past the forest area solo, Dusk.
08-29-2009, 03:41 AM#12
TEC_Ghost
Played this with the friends, we got owned at the spider boss in the cave, needed a tank, chaos knight didn't cut it :( Also there were a couple of bugs, Arcanist's Mana Siphon didn't actually siphon. And my Spell Power didn't look like it was affecting my heals/damage (was playing cleric) as well as didn't see any difference after I got 2 ranks of Improved Flash of Light in my heals/damage.

Fucking loved the map though, best RPG ever!
08-29-2009, 04:29 AM#13
Bobo_The_Kodo
It was boring when I played the private beta >.<
08-29-2009, 04:42 AM#14
Rising_Dusk
Quote:
Originally Posted by Pyrogasm
You can't get past the forest area solo, Dusk.
I had 3 teammates.
08-29-2009, 11:02 AM#15
Pyrogasm
Quote:
Originally Posted by Rising_Dusk
I had 3 teammates.
Lolfail.