| 08-27-2009, 06:47 AM | #1 |
So i exported one of my models using 3d max 9 and the newest neodex exporter and following blink boys tutorial to rig the model. When i view it in the wc3 image viewer it looks normal. But when i import it into the editor it looses all its animations and 1 arm. In game it just looks weird (look at the picture to see). So you guys got any idea what could be the problem? |
| 08-29-2009, 11:51 AM | #2 |
Well... I can't tell you what's the problem, but I can ensure you that you're not the only having the same problem. Yesterday I had the same problem, I had to remake the whole model because I didn't find the residing problem. |
| 08-29-2009, 12:38 PM | #3 |
Tried doing a simple box with 2 animations and it looks all right in game. So i guess i have to redo the model. Would be good if i know the problem so i could avoid it in the future. Thanks for the help anyway! Ah! i found the solution for my problems, it were 2 problems.
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| 09-02-2009, 04:02 AM | #4 |
Why do you even need a grid ? I mean do not attach 2 main bones to a helper, grid. (In this case) |
| 09-02-2009, 05:30 AM | #5 | |
Quote:
Well it was my first time animating in 3ds max 9 and using blinkboys exporter so i thought i would follow his guide to the end. |
