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Arrows that leave buffs

08-27-2009, 05:00 PM#1
darkwulfv
Other than Cold/Frost arrows, which leave a hardcoded blue effect (do not want), are there any autocast arrow abilities that leave a detectable buff? (This buff needs to be able to be modified)
08-27-2009, 05:02 PM#2
Karawasa
Don't Dark Arrows (or w/e they are called, the ones that make a Skeleton Minion) leave a buff?
08-27-2009, 05:06 PM#3
Rising_Dusk
Yes, but if the unit dies with that buff on it removes the corpse. I always use "Incinerate (Autocast)." It has all of the benefits with none of the drawbacks.
08-27-2009, 05:13 PM#4
Deaod
Orb of Corruption would be another option.
08-27-2009, 05:23 PM#5
Anitarf
Is orb of corruption autocast? I thought it was passive.

Dark arrows also seems to be hardcoded to not work on heroes.

I tend to use Cold/Frost arrows (only one of them can use a custom buff if I remember correctly, forgot which), the blue effect isn't an issue if you remove the buff on the damage event immediately and then apply your own custom triggered buff.
08-27-2009, 10:57 PM#6
Fledermaus
Poison Arrows. And since when does Incinerate not remove the corpse?
08-28-2009, 01:31 AM#7
darkwulfv
Quote:
Poison Arrows. And since when does Incinerate not remove the corpse?
It always left the default buff there, even with replacement buffs...

And that's true, Incinerate seems to be removing the corpses in the rare chance it kills something...
08-28-2009, 02:29 AM#8
Deaod
Well, you could also manually trigger the autocast (though im not too sure if thats really possible).
08-28-2009, 03:17 AM#9
Rising_Dusk
Quote:
Originally Posted by Fledermaus
And since when does Incinerate not remove the corpse?
I think you're right.
08-28-2009, 05:52 AM#10
darkwulfv
Upon further testing, Incinerate DOES remove the corpse. Hmm.. I'll try Poison Arrows again.. I don't want to use Cold/Frost arrows, because even with the default buffs replaced and a duration of .01, the hardcoded "chill" effect remains, which turns enemies blue (and looks horrendous when used on tinted units).
08-28-2009, 07:44 AM#11
Fledermaus
Quote:
Originally Posted by darkwulfv
It always left the default buff there, even with replacement buffs...
So just edit that buff?
08-28-2009, 07:59 AM#12
Anachron
Quote:
Originally Posted by Fledermaus
So just edit that buff?
Bad in multiplayer games, because then you can't use that spell
for any other ability.

Just think about it:
2 diffrent poison spells, you hardcoded the base, so...

Did you try all orb abilities? Orb of Lignting, for example?
08-28-2009, 12:44 PM#13
Alevice
They are not autocast
08-28-2009, 01:02 PM#14
Rising_Dusk
Man, removing the corpse really doesn't matter since you should remove the buff upon detection and replace it with a triggered buff anyways.
Quote:
Originally Posted by Anitarf
Dark arrows also seems to be hardcoded to not work on heroes.
That's why you should not be using Black Arrows. Any of the others are viable options.
08-28-2009, 03:14 PM#15
darkwulfv
Quote:
Man, removing the corpse really doesn't matter since you should remove the buff upon detection and replace it with a triggered buff anyways.
It doesn't matter, if Incinerate kills a target it blows up (aka removes the corpse), buff or not.

I got Poison Arrows to do what I wanted though, so it's all good.