| 09-01-2009, 03:23 PM | #1 | |||
SO: i made this interface before i had a grafic tablet. yes it is cnp from the original starcraft1 terran-interface, but i think it is nice anyways. I ADVISE MAPMAKERS TO MAKE MAPS WITH IT! GOOD MAPS! MAWAHAHAH! ... WHAT DO WE HAVE HERE? -2 different creep textures +cliff -some modifies enviroment textures, to add more life to the creep -starcraft controle buttons -cursor -and the interface^^ please do not modify or distribute the interface without my direct premission. if you use anything from this pack, give credits. thx. if you dont know how to apply an interface to your level, check this. OMG OMG!1!1! PLZ HLP! How can i implement this to my map?? have fun. |
| 09-01-2009, 03:28 PM | #2 |
The only issue i see is that the unit name overlaps with the top part. Maybe make it saome pixels smaller? |
| 09-01-2009, 03:34 PM | #3 |
i wont change it anymore. in my oppinion the overlapping on this part is not tragically ...cause it is some kind of title; and in a space interface, i have no problem if this titel floats. think of it as a 3d holo-projection^^ |
| 09-01-2009, 05:01 PM | #4 |
Any rips from SC? |
| 09-01-2009, 06:01 PM | #5 | |
@ griffen: Quote:
ofc i ripped parts of the interface. as i wrote, i copied the terran interface and finished this pixel-shitty thing up for wc3 before i had a tablet. so if you like, call it remix . . . the buttons are mostly reworked, as the cursor, but in reason of the pixel resolution original sc has (600x800) you cant really cnp things without a work-over. ![]() |
| 09-01-2009, 06:05 PM | #6 | |
The quality is much higher, though, so it would appear that you spruced it up enough. Remember that CnP is allowed in the case where it is modified enough. I would say that this is more than enough. You need to include all paths used in the first post, after which this will be approved. Quote:
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| 09-01-2009, 06:42 PM | #7 |
Yes, finally a interface I may use. :D |
| 09-02-2009, 07:27 AM | #8 |
This is very good, and you can see that it isn't CnP only due its high quality. Outstanding job, unwirklich! |
| 09-02-2009, 01:09 PM | #9 |
Rock on. Approved. EDIT: Also, is there any chance you could create an AOE indicator to go along with this? |
| 09-02-2009, 06:29 PM | #10 |
yes, there is. |
| 09-03-2009, 05:21 AM | #11 |
warhammer map? |
| 09-03-2009, 05:25 AM | #12 | |
Quote:
You probably already know this, but in one of the threads regarding interfaces someone presented a trick to compress these things (with little to no loss of quality) so that they don't beef up your map size by 1 MB or more. I think it's in the Panda interface thread. |
| 09-03-2009, 11:12 AM | #13 |
This is suprisingly the 1st sci-fi/futuristic type UI released for wc3. I think I'm gonna use this in my project. |
| 09-03-2009, 01:13 PM | #14 |
Ah, yes. I remember seeing a screenshot featuring these wonderful textures before. I'm glad to see them released for public-use. I'm sure they will be put into good use. And I'm sorry, but I have to ask. When might we expect your naga campaign? |
| 09-04-2009, 10:41 AM | #15 | ||
@Karawasa: the program doesnt work on my pc. dont know why. i will try it again but my ... vista (SHAAAAME!) sometimes is... strange. Quote:
Quote:
they are in the map. i think i should add a screenshot of every texture to make that clear? |
