HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

How to use JNGP

09-03-2009, 02:51 AM#1
Storyyeller
Well previously, I have been writing my triggers in Jasscraft and then importing the war3map.j file into my map, but Jasscraft is really annoying and everyone says that JNGP is way better.
So I finally got around to downloading JNGP today, but I can't figure out how to use the jass editing functionality on my map.

Nothing shows up under the trigger editor, just like in the normal WE.
09-03-2009, 03:07 AM#2
Karawasa
What do you mean nothing shows up? A picture would probably be the best thing here.
09-03-2009, 05:15 PM#3
0zyx0
You have to start world editor through NewGen WE.exe, not World Editor.exe.
09-03-2009, 09:01 PM#4
Storyyeller


Here's the map
Attached Files
File type: w3xtest4.w3x (88.8 KB)
09-04-2009, 06:13 AM#5
Eleandor
That's what you're supposed to see?
09-04-2009, 06:47 AM#6
Karawasa
You need some triggers...everything looks fine.
09-05-2009, 12:57 AM#7
Storyyeller
Well I was hoping to be able to edit the war3map.j file directly, but I guess that's not possible.

There are no GUI triggers, because everything I had done previously was put in the war3mpa.j file, which JNGP ignores apparently.
09-05-2009, 01:18 PM#8
Darkt3mpl3r
The Trigger Editor doesn't show your war3map.j file. It will show the war3map.wtg ( trigger data ) file. In order to show your triggers you need to import your *.wtg file.
09-05-2009, 02:51 PM#9
Storyyeller
So if there is no wtg file, I'm basically out of luck?
09-05-2009, 04:09 PM#10
Rising_Dusk
Basically, because there's nothing for it to build the trigger editor's trigger blocks out of.
09-05-2009, 04:37 PM#11
Alevice
Any particualr reason for editing the war3rmap.j directly when you cna use the trigger blocks to categorize your scirpt and make it look way cleaner?
09-07-2009, 06:58 PM#12
Storyyeller
Well for one thing, not having to deal with those awful udg_s all the time
Also, you can edit the main and config functions that way
09-08-2009, 12:08 AM#13
Fledermaus
That's why we have global blocks =/
09-08-2009, 02:00 AM#14
Alevice
in vJass we got custom global blocks, in addition to initializers, which certainly override the need for editing the war3map.j file.
09-08-2009, 02:58 AM#15
Storyyeller
Are there any guides on how to use stuff like that?