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A Strange Icon Error?

09-03-2009, 02:58 AM#1
Ignitedstar
This is the oddest thing all month... Recently, it came to my attention that several icons of mine were bugged, when I knew that when I first had them they worked correctly. I have been using them for awhile, and I have been doing extensive testing to make sure that there are no game-breaking bugs or glitches that have occurred in my map, so far. However, without realizing that my sister's computer had all of Warcraft III's graphic settings to low, I get this from my icons:

Click image for larger version

Name:	Strange Icon Error.JPG
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However, after realizing that the game's settings were on low, turning them to high un-blurred the icons. But, what I want to know is: Why? If I got blurry icons on low game settings, then I figure that other people who have low graphic settings will see the same thing, when there is really nothing wrong with the icons in the first place... or so I think.
Attached Images
File type: jpgStrange Icon Error.JPG (5.7 KB)
09-03-2009, 03:06 AM#2
Karawasa
Can you give us some more specifications regarding the icons. Perhaps even upload one of the files. I too use custom attack/armor icons, but I've never noticed this bug...I'll test it later.

Quote:
Originally Posted by Storyyeller
Don't BLP Platted icons get messed up under the low quality texture settings in Warcraft?

No confirmation regarding his quote but...
09-03-2009, 03:22 AM#3
Rising_Dusk
You need to use 2 (I think) mipmaps in BLPaletter for any icons you run through the program, otherwise it breaks up like you see there with low texture quality. There was a discussion about it in the BLPaletter thread, if I recall.
09-03-2009, 07:17 AM#4
Spec
Quote:
Originally Posted by Storyyeller
Don't BLP Platted icons get messed up under the low quality texture settings in Warcraft?
This sounds like "Will not acetone work, if I'll put mobile phone into it?"

Your BLP files have only 1 mipmap, which would look poorly on low-quality video settings. Same problem was with my program (http://www.wc3c.net/showpost.php?p=1054225), therefore I added "Mipmap count" field.

Two mipmaps would be enough for most icons.
09-04-2009, 01:06 AM#5
Ignitedstar
Oh, okay. Thanks, Spec.
09-14-2009, 05:16 PM#6
Ignitedstar
I know that this is slightly out of date and I'm double posting, but it is for good reason.

Okay, so 2 mipmaps addresses the problem (thanks again), but I'm curious: Is there a point in adding more?
09-14-2009, 09:37 PM#7
Infrisios
No, at least not for icons and (most likely) interfaces.
I had some people test it with every texture settings and both on MAC (PPC) and Windows-PCs - all to the same outcoming: With 1 mipmap it is bugged with lowest texture quality, with 2 mipmaps it is always fine.