| 09-03-2009, 01:59 PM | #1 | ||
Description
BLP Laboratory (BLP Lab) is a tool for working with BLP textures. "Working" includes viewing, converting and some other stuff.Current version is 0.5.0 build 500 Features
Frequently Asked Questions
Q: How to open *.7z file?A: Read this. Q: What all those BLP settings for? A: Check blplab_readme_eng.txt. Version history
Version 0.5.0.500 (31.10.2010) was downloaded 1111+ times. Version 0.4.1.422 (17.04.2010) was downloaded 790 times. Version 0.4.0.404 (04.03.2010) was downloaded 142 times. Version 0.3.2.362 (11.11.2009) was downloaded 460 times. Version 0.3.1.333 (02.09.2009) was downloaded 317 times. |
| 09-03-2009, 02:53 PM | #2 |
| 09-03-2009, 09:49 PM | #3 |
My understanding of the music link is that he approves. This seems like the best tool of its kind so far, seeing the power it gives you in a nice interface. Are there any downsides I'm missing? I think if you were to combine this with button manager, you would end up with the only program people need regarding these types of things. |
| 09-03-2009, 10:48 PM | #4 |
I masturbate to this tool, I haven't noticed any problems while using it so far. |
| 09-04-2009, 12:34 AM | #5 |
Really nice man ^^ |
| 09-04-2009, 02:34 PM | #6 | |
Quote:
Zooming is quite slow, there's no MPQ / thumbnail browser, and no way for saving image to BLP2. That's all what I can say about "downsides". Well, I think I shouldn't "mix" two programs in one, because they have some specific stuff, which would be quite useless in "mixed" program. While coding new versions of that monster, ass pain is guaranteed too. Also, it will have more complicated interface (when someone can't find and change BLP settings in Button Manager, this causes me to facepalm 5 times in a row). |
| 09-04-2009, 02:45 PM | #7 |
I agree that the programs should stay separate. Furthermore, I quite like this program after testing it. |
| 09-04-2009, 04:55 PM | #8 |
This is a very good tool. Imma going to use it :D Thanks for providing such a useful tool!!! |
| 09-04-2009, 05:13 PM | #9 |
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| 09-04-2009, 06:04 PM | #10 |
I already ran the tool through my McAffee and stuff when I downloaded it and tested it earlier. It was cleared as far as I could tell and my computer didn't act weird or something. In lieu of that and Vex's post, I consider this hereby approved. |
| 09-04-2009, 06:04 PM | #11 | |
Quote:
Hmm, what's wrong with *.rar? |
| 09-04-2009, 06:06 PM | #12 |
Nothing, Vex just doesn't like it. :p Anyways, now that it's 7z, we're good. |
| 09-05-2009, 08:17 AM | #13 |
I like button manager very much..this tool also looks useful and flawless, thanks ! |
| 09-06-2009, 01:02 PM | #14 |
Tool is awesome. I only had one problem when I tried to take a paletted image and compress it, the resulting blp was unusable. :( I am guessing when you compress the paletted image you treat it as if it were a regular image or something? Either way I noticed that paletted images take up more space than the compressed images, even after putting them in a map (which I thought the MPQ archiving would shrink paletted images considerably more). So I decided I'm not going to use paletted images instead of compressed images anyway. |
| 09-06-2009, 05:13 PM | #15 |
@Adovid What are the image width, height and colour count? Converting image with size greater than 64x64 (or 32x128, 16x256, etc) OR with colour count greater than (25% of all pixel count, e.g., 64x64 = 4096, 4096 * 25% = 1024) to paletted BLP is mostly useless. During saving "Error diffusion" option makes paletted image look better, but it may be not enough - you might check image quality in game. |
