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Choosing alliance... sort off.

01-29-2003, 07:17 PM#1
EvilNed
I'm making a map which is basicly normal melee, except one thing:

In the beginning of the game you get to choose a number between 1 and 12. This is where you choose your "race" sort off.

These are the diffrent "alliances" I will put into the map

1) Human - Royal

2) Human - High Elf

3) Human - Rogues

4) Orc - Chaos

5) Orc - Trolls

6) Orc - Ogres

7) Undead - Demon

8) Undead - Skeletons

9) Undead - Shades

10) Night Elf - God of Trees

11) Night Elf - God of the Sky

12) Night Elf - God of the Afterlife

. So when the game starts, the player has 1 minute to choose one of these numbers. If he types "8" he will select the Undead - Skeletons alliance, which will start him up as normal undead, but with one exception: He can now build 3 extra Skeleton Units in a special building.

(think Emperor Battle for Dune)

All of the alliances include 3 extra units and adds them to the already existing race.

I suppose I could make 3 types of workers for each race, one that builds each of the special buildings.


But I don't know how to make the selection process. Does anyone have any idea? And then how do I make so that when a player has chosen a alliance he starts out with a regular melee startup, but with the special workers for his alliance.
01-29-2003, 07:43 PM#2
Berry2K
Maybe you should let the players only choose the alliance in-game and their base race from the multiplayer room thingy; that'd be a lot easier to trigger, especially if you want random start locations.
01-29-2003, 07:50 PM#3
DaKaN
read a few tutorials on dialog's and dialog buttons. make a main menu listing the 3 alliances, and based on which alliance they pick, show them the sub menus. Thats a start
01-29-2003, 09:21 PM#4
EvilNed
Berry2k, That's what I really wanted, but I thought it was going to be somewhat impossible... Well, I'll look into both of your suggestions, and please keep the advices coming
01-30-2003, 01:57 PM#5
EvilNed
Ok, I've made this so far:

Events:

Map initialization

Conditions:

(Race of (Picked Player)) Equal to Human

Actions:

Game - Pause the game

Comment - Choose one of these alliances by typing 1, 2 or 3

Comment - 1) High Elves

Comment - 2) Royal

Comment - 3) Bandits

Trigger - Turn on HumanHighElves

In the HumanHighElves trigger the event is if the player types "1" his paesants will be replaced by 5 new "High Elf Paesants".

But how do I do that? Replacing the units?