| 01-29-2003, 08:08 PM | #1 |
What exactly did you change in the game.dll? :) I compare both game.dll in a hexeditor - the original one with the other one from RoK. And these were the results: Original game.dll Code:
War3.mpq . . . . Allo w Local Files . . . Code:
E . . . |0moredist\m iles . . . . WESTRING RoK game.dll Code:
. . \war3.mpq . Camp aign LocFiles . . . Code:
E . . . |0mo . . redis t\miles . WESTRING But what function have these changes and how you came on this idea to change exactly these lines? I think it has something to do with the war3patch.mpq because in the RoK directory it isnt any war3.mpq there. Thx in advance! ;) Note: I am german! ;) MfG Buster |
| 01-30-2003, 01:55 AM | #2 |
Seems to me that the first change simply tells game.dll to check a diffrent registry key for allow local files. the second i'm unsure of, but is probably the mpq filename. |
| 01-30-2003, 07:26 PM | #3 |
Thx @ CBWhiz! ;) But I need more help. I thought of the producers of RoK. ;) |
| 01-30-2003, 07:31 PM | #4 |
I don't think they changed much. redist\miles got to do with the Miles Sound System. Maybe they changed some minor things. |
| 01-30-2003, 07:49 PM | #5 |
use mpqview or techmpq u can then see that they added hundreds of files containg edited or totally new things like brok.mdx or Krillpissed.wav so it just copies a few files from wc3 main folder (like game.dll) then uses it's own files for the rest. 8) |
| 01-30-2003, 08:28 PM | #6 | |
Quote:
That is not unknown to me. ;) I only want to know what these changes cause in the Game.dll. ;) |
