| 09-14-2009, 04:46 PM | #1 |
Hi guys. I have been using the resources on this site for a while now and I think that it is a great site. It was very helpful to me so I would just like to thank you for that. Anyway, I have been trying to work out a way to have multiple icons for different levels of one spell - as in icon X for level 1, icon Y for level 2, icon Z for level 3. I have tried a few things out myself but they didn't work for me. Any ideas would be a great help to me. If I have to use any triggers could they be in GUI please... JASS and I aren't best buddies. |
| 09-14-2009, 04:58 PM | #2 |
Firstly: learning Jass is a good idea. Granted, coding is not everyone's idea of a good time. However, GUI is comparatively limited in what you can do, and it's kinda buggy if you're not careful. Secondly: The first thing that pops into my head is that you could make a dummy ability to learn the skill that has no ability icon (like a bunch of the item assives, Armor Bonus for instance). This ability would have all the "Learns" information on it and would be an actual hero skill. Then you can make individual one-level abilities for each level of the skill (with whatever icon you want) and add whatever one's appropriate to the level, via triggers. |
| 09-15-2009, 08:51 AM | #3 | |
Have you tried playing around with Engineering Upgrade? Quote:
vJass is a better guy than JASS though. Maybe you could put up with him. |
| 09-15-2009, 07:44 PM | #4 |
Ah thanks. Never thought of using a dummy spell |
