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[JNGP] Object ID hack oddities

09-17-2009, 12:52 AM#1
cosmicat
It seems any Hero units made with a non-alphanumeric character in the first position of the object ID character string (e.g. '#xyz', '&tst', '@@##') get thrown into the "Melee Units" category. Consequently, such units are unable to access hero-specific data fields like "Abilities - Hero" and hero stats.

I don't know yet what else is affected similarly, but this is kind of unusual, no?

My apologies if this is already a known issue. Certainly, it's easy to bypass (just don't hack certain object IDs in), but I'm curious about what causes this behavior.

I'll post a screenshot if necessary (like, say, if I'm the only one getting this problem, or if you need to see it without having to reproduce it).
09-17-2009, 01:20 AM#2
Bobo_The_Kodo
It's because only 'A000' -> 'Z~~~' are registered as heroes -> is normal ...
notice how 'hfoo' is not hero?
09-17-2009, 01:26 AM#3
midiway
It is not a JNGP problem, but a strange behavior with the Object Editor

By the same way you can transform a non-hero unit in a hero by specifying the first letter in upper case
09-17-2009, 02:01 AM#4
cosmicat
Ah, never mind then. How bothersome.