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Game configuration questions

09-17-2009, 04:48 PM#1
TheWye
Hi, I'm wondering..
I have this trigger in my map initialization, but for some reason, it seems that some of the functions does not work properly:
Trigger:
Collapse Events
Map initialization
Conditions
Collapse Actions
Game - Set game speed to Fastest
Game - Lock the game speed
Game - Set Lock speed to On
Game - Set Use handicaps to Off
Game - Set Restrict resource trading to allies to On
Game - Set Lock resource trading to On
Game - Set Allow observers to On
Game - Set Observers on defeat to On
Game - Set Lock alliance settings to On
Game - Set Hide cheats to On
Game - Set Cheats to Off

I found that Game - Lock the game speed does not work properly, and so is Game - Set Restrict resource trading to allies to On. I'm not sure about the others because I don't really understand what some of them do. Can anyone explain to me what each function does and how to properly use them?

This is what I was basically trying to do:
Trigger:
Actions
Game - Set game speed to Fastest
Game - Lock the game speed
Game - Set Lock speed to On
//I'm trying to set the game speed to the maximum and disallow players to change it in game.
Game - Set Use handicaps to Off
//turns off handicap
Game - Set Restrict resource trading to allies to On
Game - Set Lock resource trading to On
//prevents players to trade resources (gold & lumber) with one another
Game - Set Allow observers to On
Game - Set Observers on defeat to On
Game - Set Lock alliance settings to On
Game - Set Hide cheats to On
Game - Set Cheats to Off
//not sure what these does

Thanks
09-20-2009, 09:56 AM#2
TheWye
Allright... since nobody seems to be know the answers let me change the question a bit.

How do you usually lock game speed of your maps?

Thanks
09-20-2009, 04:22 PM#3
SwedishChef
To prevent trad go to scenario--> gameplay constant.. and then on the top Ally trading incremenent. By setting both to 0 you will not be able to send gold or lumber.

E: not sure if the speed changes anything if it isnt a melee game.