| 09-19-2009, 03:25 PM | #1 |
I'm currently working on an AoS (Masters of Warcraft), therefor I need to get/set nearly all values from the OE and a custom missile/spell/buff system. therefore I started making a own struct for units, containing nearly all values from the OE (when I'm done it'll contain all values). now I'm asking if someone has something that sould these units/groups/missiles/spells be able to do (aggroscript, whatever) THIS SYSTEM IS ONLY FOR BASIC USAGE, all spells have to extend m spell-script AHH...does anyone know how to change a units color/size only for one player (like illusions) Your oppinion? |
| 09-21-2009, 05:02 PM | #2 |
What is the question?? :D |
| 09-21-2009, 05:08 PM | #3 |
oh...that's what i forgot (*shame*, *searching for next rope and appletree*) question is easy: when i make a custom unit definition (based on the normal units, works like an autoindexer+x), what to add? |
| 09-22-2009, 02:40 PM | #4 |
All values you can need? Damage, hit points, mana, regeneration. |
| 09-22-2009, 05:11 PM | #5 | |
Quote:
it's based on the normal units, so i don't have to add values you can get from the normal units (via Triggers) |
| 09-22-2009, 08:30 PM | #6 |
I still don't know what you want... Not that I'll be likely to help you with the script (yes I suck that much), but could you at least explain a little deeper what and why you want this? |
| 09-23-2009, 01:18 PM | #7 |
at moderators: plz remove this thread, it's useless, cuz I decided to make it completely different and I'm unable to explain what i want |
| 09-23-2009, 01:34 PM | #8 |
Closed by request. |
