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THULE (custom unit/group/ect. definition)

09-19-2009, 03:25 PM#1
Tot
I'm currently working on an AoS (Masters of Warcraft), therefor I need to get/set nearly all values from the OE and a custom missile/spell/buff system.

therefore I started making a own struct for units, containing nearly all values from the OE (when I'm done it'll contain all values).

now I'm asking if someone has something that sould these units/groups/missiles/spells be able to do (aggroscript, whatever)


THIS SYSTEM IS ONLY FOR BASIC USAGE, all spells have to extend m spell-script


AHH...does anyone know how to change a units color/size only for one player (like illusions)


Your oppinion?
09-21-2009, 05:02 PM#2
SwedishChef
What is the question?? :D
09-21-2009, 05:08 PM#3
Tot
oh...that's what i forgot (*shame*, *searching for next rope and appletree*)

question is easy:
when i make a custom unit definition (based on the normal units, works like an autoindexer+x), what to add?
09-22-2009, 02:40 PM#4
Cheezeman
All values you can need? Damage, hit points, mana, regeneration.
09-22-2009, 05:11 PM#5
Tot
Quote:
Originally Posted by Cheezeman
All values you can need? Damage, hit points, mana, regeneration.

it's based on the normal units, so i don't have to add values you can get from the normal units (via Triggers)
09-22-2009, 08:30 PM#6
Cheezeman
I still don't know what you want...
Not that I'll be likely to help you with the script (yes I suck that much), but could you at least explain a little deeper what and why you want this?
09-23-2009, 01:18 PM#7
Tot
at moderators:
plz remove this thread, it's useless, cuz I decided to make it completely different and I'm unable to explain what i want
09-23-2009, 01:34 PM#8
Rising_Dusk
Closed by request.