| 09-21-2009, 09:19 AM | #1 |
So has blizzard truly fixed it or not? |
| 09-21-2009, 09:59 AM | #2 |
go and test, post results later plz. |
| 09-21-2009, 12:52 PM | #3 |
The problem is, I don't know if this bug is still there. And, even if it was still there I don't know how to code the map to test it, it may need some new way to carry out. the old fashion way certainly won't do. function H2I takes handle h returns integer return h return 0 endfunction |
| 09-23-2009, 03:51 AM | #4 |
There is indeed another return bug. It works. Code execution works. Executing code outside bounds does not work, from what I hear. C2I and I2C need to be passed through cleaner functions with the newly discovered Return Nothing bug. Yes, I think this is the C2I that works with Patch 1.24b. JASS:function Code takes code c returns code return c endfunction function Integer takes integer i returns integer return i endfunction function I2CHelper takes integer i returns code call Integer(i) if false then return null endif endfunction function I2C takes integer i returns code return Code(I2CHelper(i)) endfunction function C2IHelper takes code c returns integer call Code(i) if false then return 0 endif endfunction function C2I takes code c returns integer return Integer(C2IHelper(c)) endfunction |
| 09-23-2009, 04:38 AM | #5 |
Now Blizzard would need to introduce "not all code paths return a value" check. Would be an annoying task for them indeed. |
| 09-24-2009, 11:22 PM | #6 | |
Quote:
Thanks, but I copied it to the custom code field of the worldedit and try to save the map, only get it to crash. Maybe I should copy it to war3map.j directly? |
| 09-25-2009, 12:10 AM | #7 |
I don't know. I would try that. Note: PJass does not allow Return Nothing. |
| 09-25-2009, 12:44 AM | #8 |
Thanks. But I use the offical worldedit. |
| 09-25-2009, 03:22 AM | #9 | |
Quote:
Annoying?? More like "basic requirement for every compiler ever.". |
| 09-25-2009, 03:24 AM | #10 | |
Quote:
Of course they are basic, but there weren't such "basic compiler making sense" in their product ever. And also, rewriting core features of a 8-year-old game is indeed a pain, regarding the game's current status. |
