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Druid of the Claw morphed model not working?

09-24-2009, 03:22 AM#1
Volcove
It is simply as the title says: as of the 1.24 patch, I've noticed that the druid of the claw alternate model never seems to work properly as a custom unit, even with the proper art attachments.

Even when the morphed druid of the claw's base unit is copied completely into a custom unit, the unit uses the base druid model. It seems to be unrelated to the map itself, as even trying this on an entirely new map yielded the same problem.

Has anyone else encountered this problem? I searched through the forums but haven't found anything relevent to this problem.
09-24-2009, 03:58 AM#2
Panto
What are you using as Art - Required Animation Names and similar fields?
09-24-2009, 04:36 AM#3
Volcove
Art - Required Animation Names: alternateex
Art - Required Animation Names - Attachments: large
Art - Required Attachment Link Names: alternate
Art - Required Bone Names: alternate

The info for the unit is identical to the info for the original bear form unit.

Is there anything else I need to provide?
09-24-2009, 06:43 AM#4
fX_
change Required Animation Names - 'alternateex' to just 'alternate'

same thing with the druid of the talon and medivh, plausibly also with other models
09-24-2009, 01:53 PM#5
Rising_Dusk
'alternateex' is only used if you're using the bear form (or similar) morph to get to the alternate form. If you're not doing that, then you only need to use 'alternate'
09-24-2009, 03:07 PM#6
Volcove
Ah, that seems to have fixed it. Thank you very much.

On a side note, is there a thread that shows the list of all alternate model paths? It would be convinient to refer to, just in case.
09-24-2009, 05:12 PM#7
TheWye
How about for mountain king? How do you make his avatar form as a default model for a custom unit? I tried putting "alternate", "morph" and "avatar" in the required field but it doesn't work.

EDIT: nevermind, it works fine with "alternate". I thought that it would appear in the WE main window instantly, like when you put "upgrade first" for scout tower, making it to have a guard tower appearance in the WE window.
09-24-2009, 05:30 PM#8
Panto
For reference, you can see what animations a model has by selecting the model in the OE or on the map and flipping through the animation options on the previewer window on the left side.
09-25-2009, 04:32 AM#9
Volcove
Good to know; thanks again.