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Chaning hero properties through triggers....

01-30-2003, 12:07 AM#1
FyreDaug
How can you do it?

I need to be able to change attack speed, move speed, attack damage, hp and mana.

I'm using a custom hero system and knowing this would help. Note I'm already using upgrades, so that won't help. My hero stats are:
Strength - Attack damage (1-1 each point added)
Intelligence - Every 2 points it adds 1 Skill Point through my SP system
Agility - Increases attack speed by 1% each point
Speed - Increases move speed by 1% each point
Vitality - Adds 10 hp each point.
Energy - Adds 10 mp each point.

Someone tell me how this can be done through triggers, if it works you will be added to credits.

-Thank you.
01-30-2003, 12:11 AM#2
DaKaN
-Strn allready adds 1-1 for each point.
-Only way to get a skill point is to have your hero level, its hard coded
-Agility attack speed bonus is set by the MiscData.txt file under units but that file cannot be used in multi player, the default is 0.1% or 0.01
-Also doable with the MiscData.txt but not in multi player
-I belive HP/Mp is also defined there, once again, not in multi player
01-30-2003, 12:59 AM#3
ChronOmega
notice he has 6 stats? hes probaly trying to make custom stats...

well i know you can change unit spped with triggers, and i think you can set max hp/mp but i dont know...
01-30-2003, 01:10 AM#4
FyreDaug
Is there a trigger or something to add damage? I know ways around but that takes more effort. Also does the trigger UNIT: SET LIFE work to change the value of max life, or just what's remaining out of the max?
01-30-2003, 06:29 AM#5
DaKaN
Set HP / MP triggers are only to the units max. At least i think it is...
01-30-2003, 07:46 PM#6
FyreDaug
then for each "level up" can I create an ability that is like an aura off to the side of the ability boxes?