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Damage Detection System search

09-26-2009, 11:45 AM#1
NoobMapmaker
Can anyone help me by either write a simple damage detection system or point me in the direction of one? The ones I found so far are either too complicate for me to adapt it into my map or doesn't work for version 1.24.

It doesn't need to have any additional function other than display the damage amount on top of the attacking units.

I'm also not sure where i should post this.

Thanks
09-26-2009, 11:50 AM#2
DioD
http://www.wc3c.net/resources.php
09-26-2009, 11:55 AM#3
Thunder_Eye
Script the floating text part yourself with what DioD suggested, or I could lookup an old system of mine which I believe does what you're looking for.
09-26-2009, 02:14 PM#4
NoobMapmaker
I already searched in the resourses. All I found was systems that aren't usable by me because of my lack of JASS knowledge or the ones that doesn't work anymore since the 1.24 patch.

If anyone has a system thats customizable using GUI triggers then it would make it easier for me to adapt it to my map. Thanks
09-26-2009, 02:46 PM#5
moyack
Quote:
Originally Posted by NoobMapmaker
I already searched in the resourses. All I found was systems that aren't usable by me because of my lack of JASS knowledge or the ones that doesn't work anymore since the 1.24 patch.

If anyone has a system thats customizable using GUI triggers then it would make it easier for me to adapt it to my map. Thanks
Sorry, learn jass, or use bad coded systems.
09-26-2009, 02:56 PM#6
Rising_Dusk
Truth is, it can hardly even be considered a 'system' if it's written in GUI. It's just so static and unportable.
09-26-2009, 07:14 PM#7
NoobMapmaker
I'm not asking for a system done in GUI.. it can be written in JASS as long as someone who doesn't know JASS can import and customize it. Just the customization section in GUI is good enough for any newbie to make use of them.

If I can learn JASS I wouldn't be asking these questions so those comments aren't needed. If you're not going to help please refrain from replying.
09-26-2009, 07:18 PM#8
PurplePoot
IDDS is pretty easy to import and extremely well documented.
09-26-2009, 07:23 PM#9
Troll-Brain
Quote:
IDDS is pretty easy to import and extremely well documented.

But it requires to trigger all the damages caused by spell, i guess it's not the best idea for a gui user.
09-26-2009, 07:26 PM#10
PurplePoot
Or just not differentiate between attacks and spells.
09-26-2009, 07:29 PM#11
Troll-Brain
Quote:
Originally Posted by PurplePoot
Or just not differentiate between attacks and spells.
Then it's pretty easy, just leak events, and add the unit specific damage event when an unit enter the playable map area, doesn't require more stuff.
09-26-2009, 07:38 PM#12
PurplePoot
It's pretty easy to rewrite any system, but that doesn't make it not a waste of time.
09-26-2009, 07:39 PM#13
Troll-Brain
Quote:
Originally Posted by PurplePoot
It's pretty easy to rewrite any system, but that doesn't make it not a waste of time.
I mean using IDDS for that is pretty pointless if you don't trigger your spell damages.

Maybe for a gui user stacking Orbs by Vexorian would be the best solution, but i dunno if it's compatible with the new patch (and actually to much lazy to check it myself since i don't need it).
09-26-2009, 07:51 PM#14
Rising_Dusk
Orbs, blech. I'm so glad I've outgrown those entirely.
09-26-2009, 08:59 PM#15
NoobMapmaker
For the IDDS if I just copy over the system and trigger all the spell damages with GUI, would there be any problems with that?

Also if I use the provided template to configure the damage for spells, is that all i need or do I have to trigger the damage with gui?