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Damn Real Custom Arena!

09-26-2009, 02:52 PM#1
Pinzu
This is my new map idea "Damn Real Custom Arena!"

* the map is in a very theoretical stage right now, any ideas would be greatly appreciated and I post here in hope to get some feedback on the map, and the idea itself.

The title is self-explanatory, but my goal is to make a map where you can build a hero from scratch as customized as I, or rather the system, can provide.
- To achieve victory you have to make the best build/counter build, to defeat your enemy, but remember this is tricky, as they can change their build anytime they want.

You can in this “alpha”:
Swap between str/agi/int
Change main attribute
Change attack type (range/melee)
“Buy” abilities, ulties, and maybe later items for building purposes (for instance: a range booster for ranged attackers...) etz...

I'm planning on adding:
Many more abilities, ulties, items.
Dialog boxes to make choices and interface cleaner
(Possibly) Making range a customized attribute as well
Making “engineering”, where a hero can build attacking towers that last for x amount of seconds.


There will be many of host options and game modes;

Here are some game modes off the top of my head, categorized:

Team:
Team Death Match
Push!
Capture the Flag
Ruggby! (lol swedishenglish!)

FFA:
Death Match!
Juggernaut!

----

The map currently only contains the basic system, where you can buy/sell you attribute points, buy a few spells and go to the actual arena.
I will start work on icons if I feel for it or after release of the first playable version.

-- I will explain the less obvious game modes later, if you guys want me to.
09-26-2009, 02:55 PM#2
Pinzu
cookies for the one who manages to get more then 80 attribute points! (it's a bug that I found, which I don't know how I did to activate it)
09-28-2009, 12:35 AM#3
Av3n
Pretty cool idea man ^^.
Looking forward to a playable version.

-Av3n
09-29-2009, 07:44 PM#4
Pinzu
Btw: Ignore the values in the spells, as they are yet to be balanced.

Titan Spirit:
Transfers the hero's intelligence points to hp, and increases your attack damage by 10%
reduces your attack and movmentspeed by 50%.

Taunt:
Forces nerby units to attack you!
(the enemy units loses control and are forced to attack you for 3 seconds.)

Energy Boost:
Temporarily Increase the movment speed of the hero for 8 seconds.

Heal:

Heals targeted unit depending on (%) damage taken, mana cost scale with the damage taken. (might work as life steal or instant cast, not sure yet)


PLEASE GIVE FEEDBACK! :)