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Pyroclasm

09-26-2009, 10:31 PM#1
Zerzax
Pyroclasm (1.01)
Channels a stream of fiery, exploding tendrils that curve towards a target point. Channeling lasts until all of the tendrils have been created.

Level 1 - 10 tendrils, 50 damage per explosion.
Level 2 - 15 tendrils, 75 damage per explosion.
Level 2 - 20 tendrils, 100 damage per explosion.

This is a spell I've been working on recently - it is in essence a total revamp of the spell I submitted to the 15th spell making session.
As a side note, it was inspired by spells written by Vexorian (Stormy Dreams) and Anitarf (Spirit Helix) - they both use helical motion on the x/y axes.

The spell requires:
Expand v1.0 code:

I hope you enjoy it.

EDIT: I am a little confused as to how the bullet points work - would someone mind telling me how to do it? D1000's snake spell has it perfectly.
EDIT2: Thanks Vexorian.

EDIT3: 1.01 is up - an icon change, more specific research and use tooltips, changed the on damage effect to something a little more spicy - it looks much more natural now.
Attached Images
File type: jpgPyroThumbnail.jpg (5.3 KB)
Attached Files
File type: w3xPyroclasmV1.01.w3x (65.0 KB)
09-27-2009, 12:59 AM#2
Vexorian
whenever are interested on bbcode plagiarism, use the quote button.
09-27-2009, 01:14 AM#3
Zerzax
Is this plagiarism? Or are you saying I should quote d1000's post? I get a little antsy when I see the word :P.

EDIT: I'm assuming its the bullet point thing...
EDIT2: Got the bullet points like I want them now, thanks.
09-29-2009, 07:51 PM#4
Zerzax
Please tell me the status of the submission - I know at least Vexorian has seen the thread. If all of the mods are busy, I understand, and I'd like to know what I can do. If it's totally an issue of no free time for the mods, it would be great to know at least that.
09-29-2009, 08:00 PM#5
Rising_Dusk
I have 300 papers to grade by Thursday. Sorry, I probably won't do any looking at it before then. (If I do, then I'm seriously procrastinating..)
09-30-2009, 01:43 AM#6
Zerzax
That's what I wanted to know, thank you. Anybody have some feedback on the spell? I personally like the effect patterns and alternating, though there isn't much to the damage mechanism.
10-08-2009, 02:10 AM#7
Zerzax
Just realized I could fix some stuff up for multi-instanceability - I will address it in a day or two.
10-17-2009, 03:52 PM#8
Rising_Dusk
  • The spell itself wasn't as cool as I was hoping, but it's still good enough.
  • Nothing jumps out at me in the code as being bad or improperly done, it all seems in order.
  • I edited your testmap to add 5 more casters to the mix and MUI seemed to work great. You should probably update your testmap at some point just so others can test it, though. It also didn't lag even with it being cast 6 times on the same screen (on my computer!), so that's good.
Going to go ahead and approve this, then.
10-17-2009, 07:33 PM#9
Zerzax
Well thanks a bunch Dusk, very much appreciated.

Quote:
Originally Posted by Rising_Dusk
The spell itself wasn't as cool as I was hoping, but it's still good enough.

I've had tepid feedback from others and no feedback from people here, so I figured pretty quickly that the spell was lacking something. I'll go back to the drawing board and see if I can make it more interesting - most of the components will probably stay the same though.

In that train of thought, what do you guys think I could do to make this more interesting? Add a DoT mechanism? change the effects? make the pattern random/different? Even change casting mechanism (not channeling)? I'd appreciate any feedback, because I think it has potential to have that "wow" factor.
10-28-2009, 07:20 PM#10
Zerzax
I have two requests to do - after that, this will see a really cool revamp that involves 3d projectiles and delayed explosions. I promise it will be nice.
01-04-2010, 03:24 AM#11
Zerzax
Now that the hero contest is out of the way, I will devote some time to the proposed update.