| 09-29-2009, 01:29 PM | #1 | |
Hey :D I am creating an advanced engine for attacks. This is concept. Please tell me what you think about it: AdvancedAttackEngine.7z
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| 09-29-2009, 06:14 PM | #2 |
COOL <3 GET IT DONE GET IT DONE GET IT DONE that's what I tried to do, but failed --> need it ![]() |
| 09-29-2009, 06:26 PM | #3 |
Update:
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| 09-29-2009, 06:35 PM | #4 |
bah, as much as I hate UMl, this aint that readable IMO :P |
| 09-29-2009, 06:38 PM | #5 |
Well, basicly I am remaking the wc3 attack engine by 100%, allowing every aspect to changed ingame, and hooking it to a damage detection engine, which will easily handle those attacks. You can then detect damage event types like system, spell or attack without having orb abilities or stuff like that. And for ultimative user customisation, I have a ton of interfaces which allow users to use their own functions to run in the system. Until yet I have 15 librarys so far. |
| 09-29-2009, 07:09 PM | #6 |
Ehm, that is so fricking complicated that I don't understand it. |
| 09-29-2009, 07:12 PM | #7 | |
when will it be finished? I'm so excited.... ![]() would it be useable in pre and post 1.23 maps? Quote:
can this detect also the amount of damage dealt? will you add a Miss/Crit/Evasion system? can the user add easily some fancy missile curves (like sine or triangle movement)? ![]() |
| 09-29-2009, 07:20 PM | #8 | |||||||
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You decide which attack has which data, the system will handle it for you. Quote:
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| 09-29-2009, 07:56 PM | #9 | ||||
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YUHU.... Quote:
but you can either use table for 1.23- OR 1.23+ but NOT for 1.23- AND1.23+ why not using some autoindexer like grim001's autoindex, (linked) list, ani's stack or something without gamecache/table/whatever? |
| 09-29-2009, 08:02 PM | #10 | |||
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| 09-30-2009, 06:47 AM | #11 |
You can't occupy UserData in public units. Use a unit indexing system. It will improve the performance of your system, too. |
| 09-30-2009, 07:53 AM | #12 | |
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| 09-30-2009, 08:37 AM | #13 |
OK, but you're still going to need to attach data to units for your system. Systems like this can be very performance-intensive when used on a map with a lot of units, so using unit indexing rather than a slower attachment method would be a good idea. |
| 09-30-2009, 08:45 AM | #14 | |
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| 09-30-2009, 11:37 AM | #15 |
Sounds awesome, but I can't make heads or tails of this thing, but I have 2 questions, possibly stupid ones, but I'll ask anyway. Will this: Require JASS knowledge (Coz I dnt understand snoozeroo about JASS)? enable you to detect whenever a missile is launched from an attacking unit? |
