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Altering Animations

09-30-2009, 09:56 PM#1
Sewora
Hello.

I'm curious of how I'd go about altering the animations of a unit.

I have no interest in creating an entierly new set of animations for a unit, all I wanna do is alter the position of a unit's arms whilst moving and attacking.

Is that possible?

Edit: Oh dear god, I posted in the Skinning / texturing forum.. I did not intend to do that!
09-30-2009, 10:15 PM#2
AnemicRoyalty
rawr. Moved.

I'm not sure how you'd go about it, I believe it's possible to alter animations by importing the model into Max 5 with the Art Tools. impexpmdx.mse (the other plugin for importing models into max versions other than 4 or 5 and gmax) screws up bone positions and rotations horribly. Not sure about Warshape, Warforger or Mdlvis, they may be able to do what you need.
10-01-2009, 10:10 AM#3
Rao Dao Zao
Warforger, but to guarantee compliance you have to sacrifice all your hermite or bezier interpolation for linear. Only a very close eye can spot the difference, so that's fine.
10-01-2009, 03:18 PM#4
Callahan
I'd add to this that you should convert Helpers into Bones because warforger cannot detect helpers and most blizzard model are animated by helpers.
10-01-2009, 05:30 PM#5
Sewora
Quote:
Originally Posted by Callahan
I'd add to this that you should convert Helpers into Bones because warforger cannot detect helpers and most blizzard model are animated by helpers.

Alot of complicated talk... Convert helpers into bones? I can't even find "warforger". Warshape I found, but Warforger, no.. I have no idea of how I'd go about converting helpers into bones.
I know what you're talking about, most standard blizzard models doesn't have a normal bone structure like you'd imagine it. But how the hell would I go about converting the helpers into bones? Using Warforger? And where can I get Warforger?