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A way to make infinite hero levels in multi player

01-30-2003, 12:37 AM#1
DaKaN
http://trekinc.net/realms/dakan/files/ExpSystem.w3m

Note: this is still limited by blizzard 10 lvl cap in multi player, but used with a dialog menu to control stats, like weaadar made, it is possable to make infanite levels for a hero, but still only 10 skill points.

To see this exp system in action, download my RPG and play it

http://trekinc.net/realms/dakan/file...t-Episode1.w3m
01-30-2003, 11:36 PM#2
MicrosoftXP
you can detect exp from killed units and share it appropriately w/ heros in range? then just boost stats at next exp lvl ?

sounds cool =)

might make for a pretty cool hero arena...
01-31-2003, 12:04 AM#3
Myster Mystery
Good system, but I found two glitches in your map in general. If you kill a boss with a cloak of flames, you can't leave. The other is that in the quest description, the water elemental quest is described the same as the kranite golem quest.
01-31-2003, 03:12 PM#4
FyreDaug
Pretty good idea, mine is using something like that, except I have infinite number of skill points/levels and stat points into all 6 of my stats.
02-02-2003, 05:13 AM#5
DaKaN
Quick note:

This exp system idea here will lag your map on people with slower PC's if the # of monsters gets pretty high....

This was the case on my map, the lag after each kill became pretty bad.

The soloution to fix this was:

Instead of having 1 trigger go though all the monster types.. I broke it up into 15 smaller triggers (there are 15 spawn points in my map)
And based on the region, it only checked to see if say monsters 5-10 were the killing unit, since only monster type's 5 though 10 spawned in that region.