| 01-30-2003, 12:37 AM | #1 |
http://trekinc.net/realms/dakan/files/ExpSystem.w3m Note: this is still limited by blizzard 10 lvl cap in multi player, but used with a dialog menu to control stats, like weaadar made, it is possable to make infanite levels for a hero, but still only 10 skill points. To see this exp system in action, download my RPG and play it http://trekinc.net/realms/dakan/file...t-Episode1.w3m |
| 01-30-2003, 11:36 PM | #2 |
you can detect exp from killed units and share it appropriately w/ heros in range? then just boost stats at next exp lvl ? sounds cool =) might make for a pretty cool hero arena... |
| 01-31-2003, 12:04 AM | #3 |
Good system, but I found two glitches in your map in general. If you kill a boss with a cloak of flames, you can't leave. The other is that in the quest description, the water elemental quest is described the same as the kranite golem quest. |
| 01-31-2003, 03:12 PM | #4 |
Pretty good idea, mine is using something like that, except I have infinite number of skill points/levels and stat points into all 6 of my stats. |
| 02-02-2003, 05:13 AM | #5 |
Quick note: This exp system idea here will lag your map on people with slower PC's if the # of monsters gets pretty high.... This was the case on my map, the lag after each kill became pretty bad. The soloution to fix this was: Instead of having 1 trigger go though all the monster types.. I broke it up into 15 smaller triggers (there are 15 spawn points in my map) And based on the region, it only checked to see if say monsters 5-10 were the killing unit, since only monster type's 5 though 10 spawned in that region. |
