is some kind of [(DotA + ToB + generic AoS + WoW + CtF + TD)*x]^Tot
Has (currently) no big story
Goal:
destroy enemy base
Generic information:
- based one the WC3, the DotA and the WoW stories
- large Terrain (has to be finished/redone)
- unique heroes
- 6 players per team (2 teams)
- basic commands (-ap/-ar/...)
- ...
Special Features:
- custom damage and spell systems
- threat system
- controllable camps
- big city in the middle
- new Inventory
- builders
- upgrades for creeps
- bank
- -noobmode command (turns nearly all special features of --> dota clone)
- additional ressource (need a name)
- creep commanders
- ...
- each player has one (can't be controlled)
- upon death he'll be ressurected in the base
- you can select fundaments, where you can built towers/structures
- on starting a build order, the builder will move to that fundament and will built
- when he dies during building, the current building will be destroyed
- can repair base-buildings (normal buildings, owned by your ai-support)
- ...
Camps:
- in the beginning: neutral passive
- are captured by killing all guards
- when the camp is captured, new guards (depending on side) will spawn
- the owning site can buy items, gets creep support and allied heroes can heal themselves in the camp
- ...
Guards:
- depend on owning side
- ranged, meele and caster units
- have a leader/mayor (hero, who can't leave the camp)
- guards can't leave the camp
- ...
City: (needs name)
- shops
- guards (attack only combatants, patrollate through city)
- graveyard (can ressurrect heroes for gold)
- bank (one for each side)
- upgarde center (neutral)
- all units near <name> (light forces) and <name> (dark forces) get healed (depending on site)
- ...
Inventory:
- 12 slots for helmet, rings, necalges, etc.
- 6 for portions/unequipped items
-...
Upgrades:
- can be bought at a research center in your base and the city
- upgrade counts for all players of your team
- can enable new towers, strengthen old ones, empower creeps, ...
- ...
Bank:
- each side has one bank in the city
- by killing the enemie's bank, you rob it, giving all stored gold to your team
- depositing money grants you interrest
- withdrawing costs some gold
- only gold can be deposited
- deposited gold is save from stealing (except robbery)
- ...
Creep Commanders;
- 1 hero per lane (comes with every spawn)
- controlled by spawn-AI
- max level is 10
- 2 Inniates, 3 normal abilities (3 levels each), 1 Ultimate (1 level)
- half XP gain
- random herotype on each spawn
- can't use items
- bonus when killed
- boni for all creeps on the lane
- ...
third Ressource:
- ...
Members:
- Tot: leader, coder, ...
- tigherion: terrain
- The Dark One: Artist
People needed:
- terrainers
- jassers/coders
- texturers
-modellers
- someone who speaks english (Myn iz nod dhe pest)
- ...
- BAH, EVERYONE IS NEEDED!!!!
Done:
- concept
- have a terrain (but need NICE one)
- bank
- Inventory
- threat system
- custom spell and damage system
- bvasic coding
- basic commands
Screenshots:
first
IF YOU WANT TO JOIN, PM ME
thx
all kinds of help/criticism are welcome
screenshots, inforamtions will be updated later
Edits:
- (06.10.2009) mentioned creep commanders
- added member: tigherion
- added member: The Dark One
Hmm, I only have the basics of my map, soo...
Terrain is quite advanced (mine), so I doubt combining would be that great for my terrain.
Feel free to use any of my systems.
I could help you with scripting, if you need.
don't laugh, my terrain is only the biggest possible map with cliff leve 2 and default tileset
(I wait till I find someone that is able to make a nice terrain or I learn/have time to terrain)