Is there any way of making maps larger than 256x256? That only gives a max unit (as in, the basic unit of distance) size of 32,768 squared, and in planning for a space map I've found that I'd like a map much larger than this if possible.
I'd also like to know if it's possible (presumably through JASS scripting) to attach a static image to the camera? I've considered a couple of different methods of adding background starfields, but I realised that the problem with all of them is parallax. If the image follows the camera around, though, foreground objects will move past it and the illusion of distance is maintained. Obviously the image will need to display to each player's camera separately. |