| 01-30-2003, 03:06 AM | #1 |
here is my campaign exept i am making my spelling good, I hope people will be interested because last time I had bad spelling. SA-Magic says that it is inportant. Also i am going to make it more clear instead of going on about my campaign storyline. however here is how it starts: the orcs are trying to re-create their horde after warcraft 2. They go to Northrend to rally men, knowing that the humans are unlikly to be there. Because it may have been the seriously messed up storyline that half worked and half didn't many people said it was not a good story so i will change it if you want. levels: 1. the orcs find the valley that cuts through the range around Northrend. They enter with a scouting group commanded by an Overseer who is your first hero. At the end some native peons tell you that they will exchange their warriors for the defence of their village. 2. Your party moves to defend the village. You need to destroy the enemy undead base also to unsure no further threats. When you inquire about the wherabouts of more orcs they tell you about a troll hermet who lives north of the village. 3. The Overseer decides to report back to the horde but your group decide to find the hermet. He saves them from an attack by undead and tell them of how he was seperated from his tribe. He becomes your second hero and as your paths go together you wreck the undead base blocking your path. 4. You meet up with the horde near a river running across the flatlands. The Overseer takes a great hate for the Hermet and decides to dob you in for disobeing him. Your punishment is securing the south side of the river (the Horde is moving north and has destroyed the undead base on the south side). Next you are ordered to destroy the undead on the north side of the river, the Hermet explains that his village is just north of the river in the troll pass. When you destroy one of the undead bases you find a Blade Master frozen. The Hermet thinks he is the prisoner and that the enchantment holding him could be broken by destroying the remaining halls of the dead (he calls them energy nexuses). When the last one is destroy undead por out from nowhere and you flee north into the pass where the troll can defend you. 5 + 6. The Blade Master is healed by the trolls and decides to go and retrive a powerful artifact, the skull of Gul'dan from a corrupt elved the spcitadel upstream. The skull is said to contain irit of a great demon lord, it must be destroyed using the energies of the rift the undead used to come to the world. He is your 3rd hero and must go on a Hit and run mission while the trolls lure the undead into the pass to set an ambush. I am not sure which of the 2 will go first but i think it will probably be the ambush. 7. whichever combination it is, after the Hit and run mission in which the citadel is destroy and the skull retrieved the Blademaster is persued by a four-legged lumbering frost wurm. He must hide in various chambers and wait with good timing. It is probably going to be 1st person. 8. After emerging from the tunnel and wandering through the snow, the blade master finds a taurean chieftain who is having trouble with banshees possessing his taurean. after liberating the taurean and re-uniting them you must destroy an undead base to the east (up stream = west) so he ends up north of the troll pass and is re-united with the horde. whoever he has a brawl with the Overseer. both of them belive each other corrupt and the Overseer ends up dead. The taurean go back south with the now "large enough" horde and the blade master goes north with some hand picked warriors to get to the rift. 9. You must use pillage to gain enough resouces to build a blimp and clear the air of gargoyles and frost wurms. for this you have only raiders with pillage and ensnare. The blimp may reqiure more resources than usual. 10. Resembling the final Protoss mission an enormous undead base stretches across the centre. destroy it and a final duel takes place against the undead commander (Nerzul?) you win and he tells you that you are corrupt and that you have not been doing this upon your own will. The blade master doesn't belive him and destroys the skull. His spirit released the demon takes control of the blade master... there will be a big speach and then the campaign will end. there may also be a credits lvl. I will do all the triggering in the maps as well as basic deseign but i need somone to "decorate" the maps. Also skinners and modlers are required. |
| 01-30-2003, 09:21 PM | #2 |
what did I wrong this time? |
| 01-31-2003, 04:23 AM | #3 |
Guest | I think you need a better title. Make it exciting to look for. |
| 02-01-2003, 06:58 AM | #4 |
well actually it dosn't have a real name at the moment. But which one did you think was not a good name? 1. Pawn Of Darkness 2. The Horde In Northrend By the way the skull of Gul'Dan is now some sort of artifact, possibly a soul gem as people were annoyed at the corrupt story after the fact that the skull was left in Dreanor. Sargeras was the demon lord but this aslo caused the same sort of feeling so both were eliminated. The story now could have happened beetween: the end of warcraft 2 expansion --> before the humans arrive in Northrend (warcraft 3) |
