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3DS max and WC3 different in animations.

10-19-2009, 07:21 PM#1
Shadow_killer
So i know you wont get the exact same animations, but they should be somewhat similar right? But right now i am not getting anything like that, what i see in 3ds max is not what i get. What i get is instead a model getting raped instead.

So how to fix this problem? I am using Neodex (newest version), 3ds max 9, controllers i have used are Linear and TCB for rotation and movement and beizer for size.

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File type: jpgNamnlös.jpg (41.0 KB)
10-20-2009, 03:14 AM#2
Nuclear Arbitor
your rigging is bad. that's about all i know.
10-20-2009, 06:49 AM#3
Shadow_killer
And how should i re rigg this?
10-21-2009, 03:34 AM#4
Nuclear Arbitor
i don't know. for one, i can't see the rigging, two, I've only rigged once and it sucked, and three, it may be vertex weights or something like that which i also can't see. also, is the picture in editor or a viewer, they're known to fuck up.
10-21-2009, 06:55 AM#5
Shadow_killer
Well if it were where the leg would go lower then the pants then its fixed. Also this seems to happen randomly. Sometimes i can stretch a bone how far i want. But sometimes i just rotate a bone 5* and it gets like that. Left 3ds max right viewer, but its still the same in wc3 editor.