HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Tachikomatic Days

10-21-2009, 12:50 AM#1
AnemicRoyalty
A quick model I've been working on in between uni work and crunchy, DoE & AotZ-related goodies - one of the ridiculously adorable Tachikoma robots from Ghost in the Shell: Stand Alone Complex. Currently sitting at 1108 polygons, only done the mesh so far.

Not sure about animations, Nerubian is the only thing even remotely close, but even that would stretch and deform it like crazy :<

Zoom (requires log in)
Attached Images
File type: jpgTachikoma_Mesh_WIP.jpg (222.7 KB)
10-21-2009, 01:04 AM#2
Kwah
It's nice, but to my rather un-trained eye, I feel like the leg to torso joint has slightly messy topology.

Can't wait to see it skinned, for one. Can't suggest much animation-wise, tho.
10-21-2009, 07:55 AM#3
AnemicRoyalty
Yeah, it's a little bit cramped, but honestly not as bad as it looks :)

Unwrapping done and basic colour overlay xD

Zoom (requires log in)
Attached Images
File type: jpgTachikoma_Unwrapped&Texture_WIP.jpg (139.8 KB)
10-21-2009, 01:42 PM#4
Rising_Dusk
Not even google search makes those things look adorable.
10-21-2009, 01:53 PM#5
Anitarf
Quote:
Originally Posted by Rising_Dusk
Not even google search makes those things look adorable.
Then you clearly have no heart.

<3 Tachikomas.
10-21-2009, 09:05 PM#6
Mezzer
Quote:
Originally Posted by Rising_Dusk
Not even google search makes those things look adorable.
Someone eated your soul!.. :'<
10-21-2009, 10:11 PM#7
AnemicRoyalty
When google fails, YouTube saves the day :D

http://www.youtube.com/watch?v=iJQYz...eature=related
http://www.youtube.com/watch?v=Vr8Q8...eature=related
10-22-2009, 09:52 AM#8
2-P
Aaaaw Tachikoma-kun! Cute! <3


Quote:
Originally Posted by Rising_Dusk
Not even google search makes those things look adorable.
Go awai!
10-22-2009, 02:06 PM#9
jigrael
whoa your awesome. <3 tachikomas
10-22-2009, 02:07 PM#10
Rising_Dusk
Maybe I'm the only person here that hasn't watched this (or virtually any) anime.
10-22-2009, 02:15 PM#11
Rao Dao Zao
The polycount worries me, but I suppose it's not a Warcraft model. :(
10-23-2009, 08:23 AM#12
Nuclear Arbitor
even if it was the thing would be a hero. i think there's four of them total...
11-17-2009, 09:00 PM#13
2-P
Bump in the hope for progress. >:
02-17-2010, 02:36 AM#14
AnemicRoyalty
Update! RESET THE WORLD!

This is the 256*256 version of the texture, as you can see there's some blurriness. Gotta fix that somehow, might even have to change the UVmap again :/

Zoom (requires log in)

The Bad News:
* I lost the .mdl and the original texture + .psd working file when my old computer died.
* I still don't have TFT installed yet, so that hampers testing and so on.

The Good News:
* Found the original Gmax scene, tinkered with the unwrap slightly and exported the mesh!
* Made a fresh start on the texture!

The Other News:
* Yep, this means soon I'll be back in action, so to everyone I promised work for, hang in there!
Attached Images
File type: jpgTachikoma_WIPnew.jpg (95.7 KB)
02-18-2010, 10:06 PM#15
GoshujinSama
looking good ... ah i still remember the first playstation game where you could go mental with these things. good times